package savedata import ( "fmt" "github.com/pagefaultgames/rogueserver/db" "github.com/pagefaultgames/rogueserver/defs" ) func GetSystem(uuid []byte) (defs.SystemSaveData, error) { system, err := db.ReadSystemSaveData(uuid) if err != nil { return system, err } return system, nil } func UpdateSystem(uuid []byte, data defs.SystemSaveData) error { if data.TrainerId == 0 && data.SecretId == 0 { return fmt.Errorf("invalid system data") } err := db.UpdateAccountStats(uuid, data.GameStats, data.VoucherCounts) if err != nil { return fmt.Errorf("failed to update account stats: %s", err) } return db.StoreSystemSaveData(uuid, data) } func DeleteSystem(uuid []byte) error { err := db.DeleteSystemSaveData(uuid) if err != nil { return err } return nil }