package savedata import ( "github.com/pagefaultgames/rogueserver/db" "github.com/pagefaultgames/rogueserver/defs" ) func GetSession(uuid []byte, slot int) (defs.SessionSaveData, error) { session, err := db.ReadSessionSaveData(uuid, slot) if err != nil { return session, err } return session, nil } func UpdateSession(uuid []byte, slot int, data defs.SessionSaveData) error { err := db.StoreSessionSaveData(uuid, data, slot) if err != nil { return err } return nil } func DeleteSession(uuid []byte, slot int) error { err := db.DeleteSessionSaveData(uuid, slot) if err != nil { return err } return nil }