/* Copyright (C) 2024 - 2025 Pagefault Games This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ package savedata import ( "fmt" "log" "github.com/pagefaultgames/rogueserver/defs" ) type ClearResponse struct { Success bool `json:"success"` Error string `json:"error"` } // Interface for database operations needed for `Clear` // Helps with testing and reduces coupling. type ClearStore interface { UpdateAccountLastActivity(uuid []byte) error TryAddSeedCompletion(uuid []byte, seed string, mode int) (bool, error) DeleteSessionSaveData(uuid []byte, slot int) error AddOrUpdateAccountDailyRun(uuid []byte, score int, waveCompleted int) error SetAccountBanned(uuid []byte, banned bool) error } // /savedata/clear - mark session save data as cleared and delete func Clear[T ClearStore](store T, uuid []byte, slot int, seed string, save defs.SessionSaveData) (ClearResponse, error) { var response ClearResponse err := store.UpdateAccountLastActivity(uuid) if err != nil { log.Print("failed to update account last activity") } if slot < 0 || slot >= defs.SessionSlotCount { return response, fmt.Errorf("slot id %d out of range", slot) } sessionCompleted := validateSessionCompleted(save) if save.GameMode == 3 && save.Seed == seed { waveCompleted := save.WaveIndex if !sessionCompleted { waveCompleted-- } if save.Score >= 20000 { store.SetAccountBanned(uuid, true) } err = store.AddOrUpdateAccountDailyRun(uuid, save.Score, waveCompleted) if err != nil { log.Printf("failed to add or update daily run record: %s", err) } } if sessionCompleted { response.Success, err = store.TryAddSeedCompletion(uuid, save.Seed, int(save.GameMode)) if err != nil { log.Printf("failed to mark seed as completed: %s", err) } } err = store.DeleteSessionSaveData(uuid, slot) if err != nil { log.Printf("failed to delete session save data: %s", err) } return response, nil }