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Make RetrievePlaytime pull time directly from save
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857bdee976
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add5fbc326
@ -199,11 +199,11 @@ func FetchLastLoggedInDateByUsername(username string) (string, error) {
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}
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}
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type AdminSearchResponse struct {
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type AdminSearchResponse struct {
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Username string `json:"username"`
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Username string `json:"username"`
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DiscordId string `json:"discordId"`
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DiscordId string `json:"discordId"`
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GoogleId string `json:"googleId"`
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GoogleId string `json:"googleId"`
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LastActivity string `json:"lastLoggedIn"` // TODO: this is currently lastLoggedIn to match server PR #54 with pokerogue PR #4198. We're hotfixing the server with this PR to return lastActivity, but we're not hotfixing the client, so are leaving this as lastLoggedIn so that it still talks to the client properly
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LastActivity string `json:"lastLoggedIn"` // TODO: this is currently lastLoggedIn to match server PR #54 with pokerogue PR #4198. We're hotfixing the server with this PR to return lastActivity, but we're not hotfixing the client, so are leaving this as lastLoggedIn so that it still talks to the client properly
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Registered string `json:"registered"`
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Registered string `json:"registered"`
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}
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}
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func FetchAdminDetailsByUsername(dbUsername string) (AdminSearchResponse, error) {
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func FetchAdminDetailsByUsername(dbUsername string) (AdminSearchResponse, error) {
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@ -216,11 +216,11 @@ func FetchAdminDetailsByUsername(dbUsername string) (AdminSearchResponse, error)
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}
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}
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adminResponse = AdminSearchResponse{
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adminResponse = AdminSearchResponse{
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Username: username.String,
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Username: username.String,
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DiscordId: discordId.String,
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DiscordId: discordId.String,
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GoogleId: googleId.String,
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GoogleId: googleId.String,
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LastActivity: lastActivity.String,
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LastActivity: lastActivity.String,
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Registered: registered.String,
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Registered: registered.String,
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}
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}
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return adminResponse, nil
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return adminResponse, nil
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@ -219,13 +219,12 @@ func DeleteSessionSaveData(uuid []byte, slot int) error {
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}
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}
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func RetrievePlaytime(uuid []byte) (int, error) {
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func RetrievePlaytime(uuid []byte) (int, error) {
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var playtime int
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system, err := ReadSystemSaveData(uuid)
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err := handle.QueryRow("SELECT playTime FROM accountStats WHERE uuid = ?", uuid).Scan(&playtime)
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if err != nil {
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if err != nil {
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return 0, err
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return 0, err
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}
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}
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return playtime, nil
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return int(system.GameStats.(map[string]interface{})["playTime"].(float64)), nil
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}
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}
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func GetSystemSaveFromS3(uuid []byte) (defs.SystemSaveData, error) {
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func GetSystemSaveFromS3(uuid []byte) (defs.SystemSaveData, error) {
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