Add mode to seed completion

pull/1/head
Flashfyre 10 months ago
parent 2e964b007d
commit 5214c4aff4

@ -278,7 +278,7 @@ func (s *Server) HandleSavedataClear(w http.ResponseWriter, r *http.Request) {
newCompletion := false newCompletion := false
if sessionCompleted { if sessionCompleted {
newCompletion, err = db.TryAddSeedCompletion(uuid, session.Seed) newCompletion, err = db.TryAddSeedCompletion(uuid, session.Seed, int(session.GameMode))
if err != nil { if err != nil {
log.Print("failed to mark seed as completed") log.Print("failed to mark seed as completed")
} }

@ -1,6 +1,6 @@
package db package db
func TryAddSeedCompletion(uuid []byte, seed string) (bool, error) { func TryAddSeedCompletion(uuid []byte, seed string, mode int) (bool, error) {
if len(seed) < 24 { if len(seed) < 24 {
for range 24 - len(seed) { for range 24 - len(seed) {
seed += "0" seed += "0"
@ -15,7 +15,7 @@ func TryAddSeedCompletion(uuid []byte, seed string) (bool, error) {
return false, nil return false, nil
} }
_, err = handle.Exec("INSERT INTO seedCompletions (uuid, seed, timestamp) VALUES (?, ?, UTC_TIMESTAMP())", uuid, seed) _, err = handle.Exec("INSERT INTO seedCompletions (uuid, seed, mode, timestamp) VALUES (?, ?, ?, UTC_TIMESTAMP())", uuid, seed, mode)
if err != nil { if err != nil {
return false, err return false, err
} }

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