chore: Handle session out of date errors in savedata API

This commit is contained in:
Frederico Santos 2024-06-22 21:03:52 +01:00
parent 6f28c579c8
commit 4e4ac38e20

View File

@ -198,7 +198,10 @@ func handleSession(w http.ResponseWriter, r *http.Request) {
return return
} }
existingSave, err := savedata.GetSession(uuid, slot) existingSave, err := savedata.GetSession(uuid, slot)
if err == nil { if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve session save data: %s", err), http.StatusInternalServerError)
return
} else {
if existingSave.Seed == session.Seed && existingSave.WaveIndex > session.WaveIndex { if existingSave.Seed == session.Seed && existingSave.WaveIndex > session.WaveIndex {
httpError(w, r, fmt.Errorf("session out of date: existing wave index is greater"), http.StatusBadRequest) httpError(w, r, fmt.Errorf("session out of date: existing wave index is greater"), http.StatusBadRequest)
return return
@ -313,10 +316,14 @@ func handleUpdateAll(w http.ResponseWriter, r *http.Request) {
} }
existingPlaytime, err := db.RetrievePlaytime(uuid) existingPlaytime, err := db.RetrievePlaytime(uuid)
if err == nil { if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve playtime: %s", err), http.StatusInternalServerError)
return
} else {
playtime, ok := data.System.GameStats.(map[string]interface{})["playTime"].(float64) playtime, ok := data.System.GameStats.(map[string]interface{})["playTime"].(float64)
if !ok { if !ok {
httpError(w, r, fmt.Errorf("no playtime found"), http.StatusBadRequest) httpError(w, r, fmt.Errorf("no playtime found"), http.StatusBadRequest)
return
} }
if float64(existingPlaytime) > playtime { if float64(existingPlaytime) > playtime {
httpError(w, r, fmt.Errorf("session out of date: existing playtime is greater"), http.StatusBadRequest) httpError(w, r, fmt.Errorf("session out of date: existing playtime is greater"), http.StatusBadRequest)
@ -325,7 +332,10 @@ func handleUpdateAll(w http.ResponseWriter, r *http.Request) {
} }
existingSave, err := savedata.GetSession(uuid, data.SessionSlotId) existingSave, err := savedata.GetSession(uuid, data.SessionSlotId)
if err == nil { if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve session save data: %s", err), http.StatusInternalServerError)
return
} else {
if existingSave.Seed == data.Session.Seed && existingSave.WaveIndex > data.Session.WaveIndex { if existingSave.Seed == data.Session.Seed && existingSave.WaveIndex > data.Session.WaveIndex {
httpError(w, r, fmt.Errorf("session out of date: existing wave index is greater"), http.StatusBadRequest) httpError(w, r, fmt.Errorf("session out of date: existing wave index is greater"), http.StatusBadRequest)
return return
@ -407,10 +417,14 @@ func handleSystem(w http.ResponseWriter, r *http.Request) {
} }
existingPlaytime, err := db.RetrievePlaytime(uuid) existingPlaytime, err := db.RetrievePlaytime(uuid)
if err == nil { if err != nil && !errors.Is(err, sql.ErrNoRows) {
httpError(w, r, fmt.Errorf("failed to retrieve playtime: %s", err), http.StatusInternalServerError)
return
} else {
playtime, ok := system.GameStats.(map[string]interface{})["playTime"].(float64) playtime, ok := system.GameStats.(map[string]interface{})["playTime"].(float64)
if !ok { if !ok {
httpError(w, r, fmt.Errorf("no playtime found"), http.StatusBadRequest) httpError(w, r, fmt.Errorf("no playtime found"), http.StatusBadRequest)
return
} }
if float64(existingPlaytime) > playtime { if float64(existingPlaytime) > playtime {
httpError(w, r, fmt.Errorf("session out of date: existing playtime is greater"), http.StatusBadRequest) httpError(w, r, fmt.Errorf("session out of date: existing playtime is greater"), http.StatusBadRequest)