Update readme.md with better instructions yayy

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Bertie690 2025-04-29 09:19:13 -04:00
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# rogueserver
Backend Golang server & API for [PokéRogue](https://github.com/pagefaultgames/pokerogue).
# Hosting in Docker
It is advised that you host this in a docker container as it will be much easier to manage.
There is a sample docker-compose file for setting up a docker container to setup this server.
# Building
There are 2 main methods to host a local instance of the server: via Docker and as a local install.
## Docker
### Requirements:
- Docker Desktop (downloadable [from their website](https://www.docker.com/products/docker-desktop/)).
Use the [sample docker-compose file](./docker-compose.Development.yml) to set up a docker container to run the server.
On initialization, this will create an empty `mariadb` database with the default username/password combo of pokerogue:pokerogue.
# Self Hosting outside of Docker:
## Required Tools:
- Golang
- Node: **18.3.0**
- Golang 1.22 or higher (downloadable [here](https://go.dev/dl/))
- Node: **18.3.0** or higher
- npm: [how to install](https://docs.npmjs.com/downloading-and-installing-node-js-and-npm)
- Both this repository and the [main repo](https://github.com/pagefaultgames/pokerogue) cloned on your device
## Installation:
The docker compose file should automatically implement a container with mariadb with an empty database and the default user and password combo of pokerogue:pokerogue
### src/utils.ts:224-225 (in pokerogue)
Replace both URLs (one on each line) with the local API server address from rogueserver.go (0.0.0.0:8001) (or whatever port you picked)
# If you are on Windows
Now that all of the files are configured: start up powershell as administrator:
```
cd C:\api\server\location\
## Building
Running the server requires only the `rogueserver` executable (compiled from this repo).
Run the following code from the repository root to create and run it[^1]:
```bash
go build .
.\rogueserver.exe --debug --dbuser yourusername --dbpass yourpassword
./rogueserver --debug --dbuser yourusername --dbpass yourpassword
```
The other available flags are located in rogueserver.go:34-43.
(If on windows, replace `rogueserver` with `rogueserver.exe`.)
Then in another run this the first time then run `npm run start` from the rogueserver location from then on:
```
powershell -ep bypass
cd C:\server\location\
npm install
npm run start
```
You will need to allow the port youre running the API (8001) on and port 8000 to accept inbound connections through the [Windows Advanced Firewall](https://www.youtube.com/watch?v=9llH5_CON-Y).
Now, go to the main repo root and run `npm run start` to boot it up. With some luck, the frontend should connect to the local backend and run smoothly!
# If you are on Linux
In whatever shell you prefer, run the following:
```
cd /api/server/location/
go build .
./rogueserver --debug --dbuser yourusername --dbpass yourpassword &
[^1]: After doing this, you shouldn't have to re-build it again unless making changes to backend code.
cd /server/location/
npm run start
```
If you have a firewall running such as ufw on your linux machine, make sure to allow inbound connections on the ports youre running the API and the pokerogue server (8000,8001).
An example to allow incoming connections using UFW:
```
### Hosting for other computers
Now, if you want to access your local server from _other_ machines using localhost, you will need to configure your device's firewalls to allow inbound connections for the ports running the API and server (8000 & 8001).
An example to allow incoming connections using UFW on Linux:
```bash
sudo ufw allow 8000,8001/tcp
```
This should allow you to reach the game from other computers on the same network.
This should allow you to reach the game from other computers on the same network.
## Tying to a Domain
If you want to tie it to a domain like I did and make it publicly accessible, there is some extra work to be done.
If you want to tie the local instance to a _domain_ and make it publicly accessible, there are a few extra steps to be done.
I setup caddy and would recommend using it as a reverse proxy.
[caddy installation](https://caddyserver.com/docs/install)
once its installed setup a config file for caddy:
**This is FULLY OPTIONAL.** The first 2 steps should be enough for most users merely wanting to test stuff out.
[Caddy](https://caddyserver.com/docs/install) is recommended for use as a reverse proxy.
After installing it, set up a config file like so:
```
pokerogue.exampledomain.com {
@ -68,16 +55,13 @@ pokerogue.exampledomain.com {
}
pokeapi.exampledomain.com {
reverse_proxy localhost:8001
}
}
```
Preferably set up caddy as a service from [here.](https://caddyserver.com/docs/running)
(Replace the URLs with whatever domain name you want to tie the server to.)
Then, set up caddy as a service [as shown here](https://caddyserver.com/docs/running).
Once this is good to go, take your API url (https://pokeapi.exampledomain.com) and paste it on
### src/utils.ts:224-225
in place of the previous 0.0.0.0:8001 address
Make sure that both 8000 and 8001 are portforwarded on your router.
Test that the server's game and game authentication works from other machines both in and outside of the network. Once this is complete, enjoy!
Once this is good to go, take your API url (https://pokeapi.exampledomain.com) and paste it into **.env.development** inside the main repo, replacing the prior `0.0.0.0:8001` address.
Make sure that ports 8000 and 8001 are both portforwarded on your router.
Enjoy!