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package savedata
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import (
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"github.com/pagefaultgames/rogueserver/db"
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"github.com/pagefaultgames/rogueserver/defs"
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)
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func GetSession(uuid []byte, slot int) (defs.SessionSaveData, error) {
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session, err := db.ReadSessionSaveData(uuid, slot)
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if err != nil {
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return session, err
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}
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return session, nil
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}
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func UpdateSession(uuid []byte, slot int, data defs.SessionSaveData) error {
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err := db.StoreSessionSaveData(uuid, data, slot)
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if err != nil {
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return err
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}
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return nil
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}
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func DeleteSession(uuid []byte, slot int) error {
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err := db.DeleteSessionSaveData(uuid, slot)
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if err != nil {
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return err
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}
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return nil
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}
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