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package savedata
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import (
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"fmt"
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"github.com/pagefaultgames/rogueserver/db"
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"github.com/pagefaultgames/rogueserver/defs"
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)
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func GetSystem(uuid []byte) (defs.SystemSaveData, error) {
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system, err := db.ReadSystemSaveData(uuid)
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if err != nil {
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return system, err
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}
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return system, nil
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}
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func UpdateSystem(uuid []byte, data defs.SystemSaveData) error {
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if data.TrainerId == 0 && data.SecretId == 0 {
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return fmt.Errorf("invalid system data")
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}
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if data.GameVersion != "1.0.4" {
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return fmt.Errorf("client version out of date")
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}
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err := db.UpdateAccountStats(uuid, data.GameStats, data.VoucherCounts)
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if err != nil {
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return fmt.Errorf("failed to update account stats: %s", err)
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}
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return db.StoreSystemSaveData(uuid, data)
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}
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func DeleteSystem(uuid []byte) error {
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err := db.DeleteSystemSaveData(uuid)
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if err != nil {
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return err
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}
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return nil
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}
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