Updated SM3性能优化 (markdown)

Sun Yimin 2023-09-14 11:24:12 +08:00
parent 36f11f4035
commit aacc4fa936

@ -169,35 +169,44 @@ VSHL $7, XTMP0.S4, XTMP1.S4;
VSRI $25, XTMP0.S4, XTMP1.S4; // XTMP1 = W[-13] rol 7
VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; // XTMP0 = W[-6] = {w13,w12,w11,w10}
VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; // XTMP0 = W[-6] ^ (W[-13] rol 7)
// Prepare P1 parameters
VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1
VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; // XTMP1 = W[-9] ^ W[-16]
VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; // XTMP3 = W[-3] {w11,w15,w14,w13}
VSHL $15, XTMP3.S4, XTMP2.S4;
VSRI $17, XTMP3.S4, XTMP2.S4; // XTMP2 = W[-3] rol 15 {xxBA}
VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA}
// P1
VSHL $15, XTMP2.S4, XTMP4.S4;
VSRI $17, XTMP2.S4, XTMP4.S4; // XTMP4 = = XTMP2 rol 15 {xxBA}
VSHL $8, XTMP4.S4, XTMP3.S4;
VSRI $24, XTMP4.S4, XTMP3.S4; // XTMP3 = XTMP2 rol 23 {xxBA}
VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA})
VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA})
// First 2 words message schedule result
VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; // XTMP2 = {..., ..., W[1], W[0]}
// Prepare P1 parameters
VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3
VSHL $15, XTMP3.S4, XTMP4.S4;
VSRI $17, XTMP3.S4, XTMP4.S4; // XTMP4 = W[-3] rol 15 {DCxx}
VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx}
// P1
VSHL $15, XTMP4.S4, XTMP3.S4;
VSRI $17, XTMP4.S4, XTMP3.S4; // XTMP3 = XTMP4 rol 15 {DCxx}
VSHL $8, XTMP3.S4, XTMP1.S4;
VSRI $24, XTMP3.S4, XTMP1.S4; // XTMP1 = XTMP4 rol 23 {DCxx}
VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx})
VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx})
// Last 2 words message schedule result
VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; // XTMP1 = {W[3], W[2], ..., ...}
// 拼接结果
VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1
VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; // XWORD0 = {W[3], W[2], W[1], W[0]}
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