#define LOAD_SM4_AESNI_CONSTS() \ MOVW $0x0F0F0F0F, R20 \ VDUP R20, NIBBLE_MASK.S4 \ MOVD $·rcon(SB), R20 \ VLD1.P 64(R20), [M1L.B16, M1H.B16, M2L.B16, M2H.B16] \ VLD1 (R20), [R08_MASK.B16, INVERSE_SHIFT_ROWS.B16] // input: from high to low // t0 = t0.S3, t0.S2, t0.S1, t0.S0 // t1 = t1.S3, t1.S2, t1.S1, t1.S0 // t2 = t2.S3, t2.S2, t2.S1, t2.S0 // t3 = t3.S3, t3.S2, t3.S1, t3.S0 // output: from high to low // t0 = t3.S0, t2.S0, t1.S0, t0.S0 // t1 = t3.S1, t2.S1, t1.S1, t0.S1 // t2 = t3.S2, t2.S2, t1.S2, t0.S2 // t3 = t3.S3, t2.S3, t1.S3, t0.S3 #define PRE_TRANSPOSE_MATRIX(t0, t1, t2, t3, RTMP0, RTMP1, RTMP2, RTMP3) \ VZIP1 t1.S4, t0.S4, RTMP0.S4 \ VZIP1 t3.S4, t2.S4, RTMP1.S4 \ VZIP2 t1.S4, t0.S4, RTMP2.S4 \ VZIP2 t3.S4, t2.S4, RTMP3.S4 \ VZIP1 RTMP1.D2, RTMP0.D2, t0.D2 \ VZIP2 RTMP1.D2, RTMP0.D2, t1.D2 \ VZIP1 RTMP3.D2, RTMP2.D2, t2.D2 \ VZIP2 RTMP3.D2, RTMP2.D2, t3.D2 // input: from high to low // t0 = t0.S3, t0.S2, t0.S1, t0.S0 // t1 = t1.S3, t1.S2, t1.S1, t1.S0 // t2 = t2.S3, t2.S2, t2.S1, t2.S0 // t3 = t3.S3, t3.S2, t3.S1, t3.S0 // output: from high to low // t0 = t0.S0, t1.S0, t2.S0, t3.S0 // t1 = t0.S1, t1.S1, t2.S1, t3.S1 // t2 = t0.S2, t1.S2, t2.S2, t3.S2 // t3 = t0.S3, t1.S3, t2.S3, t3.S3 #define TRANSPOSE_MATRIX(t0, t1, t2, t3, RTMP0, RTMP1, RTMP2, RTMP3) \ VZIP1 t0.S4, t1.S4, RTMP0.S4 \ VZIP2 t0.S4, t1.S4, RTMP1.S4 \ VZIP1 t2.S4, t3.S4, RTMP2.S4 \ VZIP2 t2.S4, t3.S4, RTMP3.S4 \ VZIP1 RTMP0.D2, RTMP2.D2, t0.D2 \ VZIP2 RTMP0.D2, RTMP2.D2, t1.D2 \ VZIP1 RTMP1.D2, RTMP3.D2, t2.D2 \ VZIP2 RTMP1.D2, RTMP3.D2, t3.D2 // Affine Transform // parameters: // - L: table low nibbles // - H: table high nibbles // - x: 128 bits register as sbox input/output data // - y: 128 bits temp register // - z: 128 bits temp register #define AFFINE_TRANSFORM(L, H, x, y, z) \ VAND x.B16, NIBBLE_MASK.B16, z.B16; \ VTBL z.B16, [L.B16], y.B16; \ VUSHR $4, x.B16, z.B16; \ VTBL z.B16, [H.B16], z.B16; \ VEOR y.B16, z.B16, x.B16 // SM4 sbox function // parameters: // - x: 128 bits register as sbox input/output data // - y: 128 bits temp register // - z: 128 bits temp register #define SM4_SBOX(x, y, z) \ ; \ AFFINE_TRANSFORM(M1L, M1H, x, y, z); \ VTBL INVERSE_SHIFT_ROWS.B16, [x.B16], x.B16; \ AESE ZERO.B16, x.B16; \ AFFINE_TRANSFORM(M2L, M2H, x, y, z) // SM4 TAO L1 function // parameters: // - x: 128 bits register as TAO_L1 input/output data // - y: 128 bits temp register // - z: 128 bits temp register #define SM4_TAO_L1(x, y, z) \ SM4_SBOX(x, y, z); \ VTBL R08_MASK.B16, [x.B16], y.B16; \ // y = x <<< 8 VTBL R08_MASK.B16, [y.B16], z.B16; \ // z = x <<< 16 VEOR x.B16, y.B16, y.B16; \ // y = x ^ (x <<< 8) VEOR z.B16, y.B16, y.B16; \ // y = x ^ (x <<< 8) ^ (x <<< 16) VTBL R08_MASK.B16, [z.B16], z.B16; \ // z = x <<< 24 VEOR z.B16, x.B16, x.B16; \ // x = x ^ (x <<< 24) VSHL $2, y.S4, z.S4; \ VSRI $30, y.S4, z.S4; \ // z = (x <<< 2) ^ (x <<< 10) ^ (x <<< 18) VEOR z.B16, x.B16, x.B16 // SM4 round function // t0 ^= tao_l1(t1^t2^t3^xk) // parameters: // - RK: round key register // - tmp32: temp 32/64 bits register // - x: 128 bits temp register // - y: 128 bits temp register // - z: 128 bits temp register // - t0: 128 bits register for data as result // - t1: 128 bits register for data // - t2: 128 bits register for data // - t3: 128 bits register for data #define SM4_ROUND(RK, tmp32, x, y, z, t0, t1, t2, t3) \ MOVW.P 4(RK), tmp32; \ VDUP tmp32, x.S4; \ VEOR t1.B16, x.B16, x.B16; \ VEOR t2.B16, x.B16, x.B16; \ VEOR t3.B16, x.B16, x.B16; \ SM4_TAO_L1(x, y, z); \ VEOR x.B16, t0.B16, t0.B16 // SM4 round function // t0 ^= tao_l1(t1^t2^t3^xk) // parameters: // - RK: round key register // - tmp32: temp 32/64 bits register // - x: 128 bits temp register // - y: 128 bits temp register // - z: 128 bits temp register // - t0: 128 bits register for data as result // - t1: 128 bits register for data // - t2: 128 bits register for data // - t3: 128 bits register for data #define SM4_8BLOCKS_ROUND(RK, tmp32, x, y, z, tmp, t0, t1, t2, t3, t4, t5, t6, t7) \ MOVW.P 4(RK), tmp32; \ VDUP tmp32, tmp.S4; \ VEOR t1.B16, tmp.B16, x.B16; \ VEOR t2.B16, x.B16, x.B16; \ VEOR t3.B16, x.B16, x.B16; \ SM4_TAO_L1(x, y, z); \ VEOR x.B16, t0.B16, t0.B16; \ ; \ VEOR t5.B16, tmp.B16, x.B16; \ VEOR t6.B16, x.B16, x.B16; \ VEOR t7.B16, x.B16, x.B16; \ SM4_TAO_L1(x, y, z); \ VEOR x.B16, t4.B16, t4.B16