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sm3: amd64, optimize message schedule #164
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@ -118,23 +118,22 @@
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ADDL d, y0; \ // y0 = d + SS2 + W'
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MOVL a, h; \
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XORL b, h; \
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VPSLLD $15, XTMP2, XTMP3; \
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VPSHUFD $0x00, XTMP2, XTMP2; \ // XTMP2 = {AAAA}
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XORL c, h; \
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ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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MOVL e, y1; \
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VPSRLD $(32-15), XTMP2, XTMP4; \
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XORL f, y1; \
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VPSRLQ $17, XTMP2, XTMP3; \ // XTMP3 = XTMP2 rol 15 {xxxA}
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XORL g, y1; \
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ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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VPOR XTMP3, XTMP4, XTMP4; \ // XTMP4 = XTMP2 rol 15 {xxxA}
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ROLL $9, b; \
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ROLL $19, f; \
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VPSRLQ $9, XTMP2, XTMP4; \ // XTMP4 = XTMP2 rol 23 {xxxA}
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RORXL $23, y2, y0; \
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VPSHUFB R08_SHUFFLE_MASK, XTMP4, XTMP3; \ // XTMP3 = XTMP2 rol 23 {xxxA}
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RORXL $15, y2, d; \
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XORL y0, d; \
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XORL y2, d; \ // d = P(tt2)
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 15 {xxxA})
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 23 {xxxA})
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#define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
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; \ // ############################# RND N + 2 ############################//
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@ -259,29 +258,28 @@
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ADDL (disp + 1*4 + 32)(SP)(SRND*1), y0;\ // y0 = SS2 + W'
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ADDL d, y0; \ // y0 = d + SS2 + W'
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MOVL a, y1; \
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VPXOR XTMP1, XTMP2, XTMP2; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxxA}
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ORL b, y1; \
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VPXOR XTMP1, XTMP2, XTMP2; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxxA}
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MOVL a, h; \
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ANDL b, h; \
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VPSLLD $15, XTMP2, XTMP3; \
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ANDL c, y1; \
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ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
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VPSHUFD $0x00, XTMP2, XTMP2; \ // XTMP2 = {AAAA}
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ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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VPSRLD $(32-15), XTMP2, XTMP4; \
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MOVL f, y3; \
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ANDL e, y3; \ // y3 = e AND f
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ANDNL g, e, y1; \ // y1 = NOT(e) AND g
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VPOR XTMP3, XTMP4, XTMP4; \ // XTMP4 = XTMP2 rol 15 {xxxA}
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VPSRLQ $17, XTMP2, XTMP3; \ // XTMP3 = XTMP2 rol 15 {xxxA}
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ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
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ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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ROLL $9, b; \
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ROLL $19, f; \
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VPSHUFB R08_SHUFFLE_MASK, XTMP4, XTMP3; \ // XTMP3 = XTMP2 rol 23 {xxxA}
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VPSRLQ $9, XTMP2, XTMP4; \ // XTMP4 = XTMP2 rol 23 {xxxA}
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RORXL $23, y2, y0; \
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RORXL $15, y2, d; \
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XORL y0, d; \
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XORL y2, d; \ // d = P(tt2)
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxxA})
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 23 {xxxA})
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#define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XDWORD0, XDWORD1, XDWORD2, XDWORD3) \
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; \ // ############################# RND N + 2 ############################//
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@ -536,7 +534,6 @@ avx2_schedule_compress: // for w0 - w47
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VMOVDQU XDWORD2, (_XFER + 4*32)(SP)(SRND*1)
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VPXOR XDWORD2, XDWORD3, XFER
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VMOVDQU XFER, (_XFER + 5*32)(SP)(SRND*1)
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ROUND_AND_SCHED_N_1_0(_XFER + 4*32, 0x8a7a879d, a, b, c, d, e, f, g, h, XDWORD2, XDWORD3, XDWORD0, XDWORD1)
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ROUND_AND_SCHED_N_1_1(_XFER + 4*32, 0x14f50f3b, h, a, b, c, d, e, f, g, XDWORD2, XDWORD3, XDWORD0, XDWORD1)
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ROUND_AND_SCHED_N_1_2(_XFER + 4*32, 0x29ea1e76, g, h, a, b, c, d, e, f, XDWORD2, XDWORD3, XDWORD0, XDWORD1)
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@ -109,23 +109,22 @@
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ADDL d, y0; \ // y0 = d + SS2 + W'
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MOVL a, h; \
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XORL b, h; \
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VPSLLD $15, XTMP2, XTMP3; \
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VPSHUFD $0x00, XTMP2, XTMP2; \ // XTMP2 = {AAAA}
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XORL c, h; \
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ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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MOVL e, y1; \
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VPSRLD $(32-15), XTMP2, XTMP4; \
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XORL f, y1; \
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VPSRLQ $17, XTMP2, XTMP3; \ // XTMP3 = XTMP2 rol 15 {xxxA}
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XORL g, y1; \
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ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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VPOR XTMP3, XTMP4, XTMP4; \ // XTMP4 = XTMP2 rol 15 {xxxA}
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ROLL $9, b; \
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ROLL $19, f; \
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VPSRLQ $9, XTMP2, XTMP4; \ // XTMP4 = XTMP2 rol 23 {xxxA}
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RORXL $23, y2, y0; \
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VPSHUFB R08_SHUFFLE_MASK, XTMP4, XTMP3; \ // XTMP3 = XTMP2 rol 23 {xxxA}
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RORXL $15, y2, d; \
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XORL y0, d; \
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XORL y2, d; \ // d = P(tt2)
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 15 {xxxA})
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 ^ (XTMP2 rol 23 {xxxA})
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#define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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; \ // ############################# RND N + 2 ############################//
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@ -250,29 +249,28 @@
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ADDL (disp + 1*4 + 16)(SP), y0; \ // y0 = SS2 + W'
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ADDL d, y0; \ // y0 = d + SS2 + W'
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MOVL a, y1; \
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VPXOR XTMP1, XTMP2, XTMP2; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxxA}
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ORL b, y1; \
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VPXOR XTMP1, XTMP2, XTMP2; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxxA}
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MOVL a, h; \
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ANDL b, h; \
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VPSLLD $15, XTMP2, XTMP3; \
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ANDL c, y1; \
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ORL y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
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VPSHUFD $0x00, XTMP2, XTMP2; \ // XTMP2 = {AAAA}
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ADDL y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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VPSRLD $(32-15), XTMP2, XTMP4; \
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MOVL f, y3; \
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ANDL e, y3; \ // y3 = e AND f
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ANDNL g, e, y1; \ // y1 = NOT(e) AND g
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VPOR XTMP3, XTMP4, XTMP4; \ // XTMP4 = XTMP2 rol 15 {xxxA}
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VPSRLQ $17, XTMP2, XTMP3; \ // XTMP3 = XTMP2 rol 15 {xxxA}
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ORL y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
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ADDL y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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ROLL $9, b; \
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ROLL $19, f; \
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VPSHUFB R08_SHUFFLE_MASK, XTMP4, XTMP3; \ // XTMP3 = XTMP2 rol 23 {xxxA}
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VPSRLQ $9, XTMP2, XTMP4; \ // XTMP4 = XTMP2 rol 23 {xxxA}
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RORXL $23, y2, y0; \
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RORXL $15, y2, d; \
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XORL y0, d; \
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XORL y2, d; \ // d = P(tt2)
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxxA})
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VPXOR XTMP2, XTMP4, XTMP4; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 23 {xxxA})
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#define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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; \ // ############################# RND N + 2 ############################//
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