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sm3: arm64, code interleaving #159
This commit is contained in:
parent
1d204e87e1
commit
2dbf59e90f
@ -49,111 +49,111 @@
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RORW $20, a, y0; \ // y0 = a <<< 12
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RORW $20, a, y0; \ // y0 = a <<< 12
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ADDW $const, e, y1; \
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ADDW $const, e, y1; \
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0
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RORW $25, y1, y2; \ // y2 = SS1
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RORW $25, y1, y2; \ // y2 = SS1
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EORW y2, y0; \ // y0 = SS2
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EORW y2, y0; \ // y0 = SS2
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MOVW (disp + 0*4)(RSP), y1; \
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MOVW (disp + 0*4)(RSP), y1; \
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VSHL $7, XTMP0.S4, XTMP1.S4; \
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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MOVW (disp + 16 + 0*4)(RSP), y1; \
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MOVW (disp + 16 + 0*4)(RSP), y1; \
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VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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; \
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; \
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EORW a, b, h; \
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EORW a, b, h; \
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VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10}
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EORW c, h; \
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EORW c, h; \
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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; \
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; \
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EORW e, f, y1; \
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EORW e, f, y1; \
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VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7)
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EORW g, y1; \
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EORW g, y1; \
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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; \
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; \
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RORW $23, b; \
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RORW $23, b; \
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VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1
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RORW $13, f; \
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RORW $13, f; \
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; \
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; \
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RORW $23, y2, y0; \
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RORW $23, y2, y0; \
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RORW $15, y2, d; \
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RORW $15, y2, d; \
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VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16]
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EORW y0, d; \
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EORW y0, d; \
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EORW y2, d; \ // d = P(tt2)
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EORW y2, d; \ // d = P(tt2)
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VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0
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VSHL $7, XTMP0.S4, XTMP1.S4; \
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VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7
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VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10}
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VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7)
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VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1
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VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16]
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VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {w11,w15,w14,w13}
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VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {w11,w15,w14,w13}
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#define ROUND_AND_SCHED_N_0_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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#define ROUND_AND_SCHED_N_0_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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RORW $20, a, y0; \ // y0 = a <<< 12
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RORW $20, a, y0; \ // y0 = a <<< 12
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ADDW $const, e, y1; \
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ADDW $const, e, y1; \
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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VSHL $15, XTMP3.S4, XTMP2.S4; \
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RORW $25, y1, y2; \ // y2 = SS1
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RORW $25, y1, y2; \ // y2 = SS1
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EORW y2, y0; \ // y0 = SS2
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EORW y2, y0; \ // y0 = SS2
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MOVW (disp + 1*4)(RSP), y1; \
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MOVW (disp + 1*4)(RSP), y1; \
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VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA}
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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MOVW (disp + 16 + 1*4)(RSP), y1; \
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MOVW (disp + 16 + 1*4)(RSP), y1; \
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VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA}
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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; \
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; \
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EORW a, b, h; \
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EORW a, b, h; \
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VSHL $15, XTMP2.S4, XTMP4.S4; \
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EORW c, h; \
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EORW c, h; \
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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; \
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; \
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EORW e, f, y1; \
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EORW e, f, y1; \
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VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA}
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EORW g, y1; \
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EORW g, y1; \
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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; \
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; \
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RORW $23, b; \
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RORW $23, b; \
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VSHL $8, XTMP4.S4, XTMP3.S4; \
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RORW $13, f; \
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RORW $13, f; \
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; \
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; \
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RORW $23, y2, y0; \
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RORW $23, y2, y0; \
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RORW $15, y2, d; \
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RORW $15, y2, d; \
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VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA}
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EORW y0, d; \
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EORW y0, d; \
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EORW y2, d; \ // d = P(tt2)
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EORW y2, d; \ // d = P(tt2)
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VSHL $15, XTMP3.S4, XTMP2.S4; \
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VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA}
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VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA}
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VSHL $15, XTMP2.S4, XTMP4.S4; \
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VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA}
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VSHL $8, XTMP4.S4, XTMP3.S4; \
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VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA}
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VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA})
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VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA})
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#define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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#define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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RORW $20, a, y0; \ // y0 = a <<< 12
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RORW $20, a, y0; \ // y0 = a <<< 12
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ADDW $const, e, y1; \
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ADDW $const, e, y1; \
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA})
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RORW $25, y1, y2; \ // y2 = SS1
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RORW $25, y1, y2; \ // y2 = SS1
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EORW y2, y0; \ // y0 = SS2
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EORW y2, y0; \ // y0 = SS2
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MOVW (disp + 2*4)(RSP), y1; \
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MOVW (disp + 2*4)(RSP), y1; \
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VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]}
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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MOVW (disp + 16 + 2*4)(RSP), y1; \
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MOVW (disp + 16 + 2*4)(RSP), y1; \
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VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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; \
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; \
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EORW a, b, h; \
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EORW a, b, h; \
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VSHL $15, XTMP3.S4, XTMP4.S4; \
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EORW c, h; \
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EORW c, h; \
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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; \
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; \
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EORW e, f, y1; \
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EORW e, f, y1; \
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VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx}
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EORW g, y1; \
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EORW g, y1; \
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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; \
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; \
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RORW $23, b; \
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RORW $23, b; \
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VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx}
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RORW $13, f; \
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RORW $13, f; \
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; \
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; \
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RORW $23, y2, y0; \
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RORW $23, y2, y0; \
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RORW $15, y2, d; \
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RORW $15, y2, d; \
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VSHL $15, XTMP4.S4, XTMP3.S4; \
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EORW y0, d; \
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EORW y0, d; \
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EORW y2, d; \ // d = P(tt2)
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EORW y2, d; \ // d = P(tt2)
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VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA})
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VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]}
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VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3
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VSHL $15, XTMP3.S4, XTMP4.S4; \
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VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx}
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VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx}
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VSHL $15, XTMP4.S4, XTMP3.S4; \
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VSRI $17, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP4 rol 15 {DCxx}
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VSRI $17, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP4 rol 15 {DCxx}
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#define ROUND_AND_SCHED_N_0_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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#define ROUND_AND_SCHED_N_0_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
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@ -161,35 +161,35 @@
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ADDW $const, e, y1; \
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ADDW $const, e, y1; \
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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ADDW y0, y1; \ // y1 = a <<< 12 + e + T
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RORW $25, y1, y2; \ // y2 = SS1
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RORW $25, y1, y2; \ // y2 = SS1
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VSHL $8, XTMP3.S4, XTMP1.S4; \
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EORW y2, y0; \ // y0 = SS2
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EORW y2, y0; \ // y0 = SS2
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MOVW (disp + 3*4)(RSP), y1; \
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MOVW (disp + 3*4)(RSP), y1; \
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW y1, y2; \ // y2 = SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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ADDW h, y2; \ // y2 = h + SS1 + W
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VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx}
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MOVW (disp + 16 + 3*4)(RSP), y1; \
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MOVW (disp + 16 + 3*4)(RSP), y1; \
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW y1, y0; \ // y0 = SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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ADDW d, y0; \ // y0 = d + SS2 + W'
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; \
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VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx})
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EORW a, b, h; \
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EORW a, b, h; \
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EORW c, h; \
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EORW c, h; \
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
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VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx})
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; \
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EORW e, f, y1; \
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EORW e, f, y1; \
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EORW g, y1; \
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EORW g, y1; \
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
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VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...}
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RORW $23, b; \
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RORW $23, b; \
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RORW $13, f; \
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RORW $13, f; \
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; \
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; \
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RORW $23, y2, y0; \
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RORW $23, y2, y0; \
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VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1
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RORW $15, y2, d; \
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RORW $15, y2, d; \
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EORW y0, d; \
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EORW y0, d; \
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EORW y2, d; \ // d = P(tt2)
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EORW y2, d; \ // d = P(tt2)
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VSHL $8, XTMP3.S4, XTMP1.S4; \
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VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx}
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VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx})
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|
||||||
VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx})
|
|
||||||
VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...}
|
|
||||||
VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1
|
|
||||||
VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; \ // XWORD0 = {W[3], W[2], W[1], W[0]}
|
VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; \ // XWORD0 = {W[3], W[2], W[1], W[0]}
|
||||||
|
|
||||||
// For rounds [16 - 64)
|
// For rounds [16 - 64)
|
||||||
@ -197,123 +197,123 @@
|
|||||||
RORW $20, a, y0; \ // y0 = a <<< 12
|
RORW $20, a, y0; \ // y0 = a <<< 12
|
||||||
ADDW $const, e, y1; \
|
ADDW $const, e, y1; \
|
||||||
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
||||||
|
VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0
|
||||||
RORW $25, y1, y2; \ // y2 = SS1
|
RORW $25, y1, y2; \ // y2 = SS1
|
||||||
EORW y2, y0; \ // y0 = SS2
|
EORW y2, y0; \ // y0 = SS2
|
||||||
MOVW (disp + 0*4)(RSP), y1; \
|
MOVW (disp + 0*4)(RSP), y1; \
|
||||||
|
VSHL $7, XTMP0.S4, XTMP1.S4; \
|
||||||
ADDW y1, y2; \ // y2 = SS1 + W
|
ADDW y1, y2; \ // y2 = SS1 + W
|
||||||
ADDW h, y2; \ // y2 = h + SS1 + W
|
ADDW h, y2; \ // y2 = h + SS1 + W
|
||||||
MOVW (disp + 16 + 0*4)(RSP), y1; \
|
MOVW (disp + 16 + 0*4)(RSP), y1; \
|
||||||
|
VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7
|
||||||
ADDW y1, y0; \ // y0 = SS2 + W'
|
ADDW y1, y0; \ // y0 = SS2 + W'
|
||||||
ADDW d, y0; \ // y0 = d + SS2 + W'
|
ADDW d, y0; \ // y0 = d + SS2 + W'
|
||||||
; \
|
; \
|
||||||
ANDW a, b, y1; \
|
ANDW a, b, y1; \
|
||||||
|
VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10}
|
||||||
ANDW a, c, y3; \
|
ANDW a, c, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
||||||
ANDW b, c, h; \
|
ANDW b, c, h; \
|
||||||
|
VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7)
|
||||||
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
||||||
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
||||||
; \
|
; \
|
||||||
ANDW e, f, y1; \
|
ANDW e, f, y1; \
|
||||||
BICW e, g, y3; \
|
BICW e, g, y3; \
|
||||||
|
VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1
|
||||||
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
||||||
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
||||||
; \
|
; \
|
||||||
RORW $23, b; \
|
RORW $23, b; \
|
||||||
RORW $13, f; \
|
RORW $13, f; \
|
||||||
|
VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16]
|
||||||
; \
|
; \
|
||||||
RORW $23, y2, y0; \
|
RORW $23, y2, y0; \
|
||||||
RORW $15, y2, d; \
|
RORW $15, y2, d; \
|
||||||
EORW y0, d; \
|
EORW y0, d; \
|
||||||
EORW y2, d; \ // d = P(tt2)
|
EORW y2, d; \ // d = P(tt2)
|
||||||
VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0
|
|
||||||
VSHL $7, XTMP0.S4, XTMP1.S4; \
|
|
||||||
VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7
|
|
||||||
VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10}
|
|
||||||
VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7)
|
|
||||||
VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1
|
|
||||||
VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16]
|
|
||||||
VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {w11,w15,w14,w13}
|
VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {w11,w15,w14,w13}
|
||||||
|
|
||||||
#define ROUND_AND_SCHED_N_1_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
|
#define ROUND_AND_SCHED_N_1_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
|
||||||
RORW $20, a, y0; \ // y0 = a <<< 12
|
RORW $20, a, y0; \ // y0 = a <<< 12
|
||||||
ADDW $const, e, y1; \
|
ADDW $const, e, y1; \
|
||||||
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
||||||
|
VSHL $15, XTMP3.S4, XTMP2.S4; \
|
||||||
RORW $25, y1, y2; \ // y2 = SS1
|
RORW $25, y1, y2; \ // y2 = SS1
|
||||||
EORW y2, y0; \ // y0 = SS2
|
EORW y2, y0; \ // y0 = SS2
|
||||||
MOVW (disp + 1*4)(RSP), y1; \
|
MOVW (disp + 1*4)(RSP), y1; \
|
||||||
|
VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA}
|
||||||
ADDW y1, y2; \ // y2 = SS1 + W
|
ADDW y1, y2; \ // y2 = SS1 + W
|
||||||
ADDW h, y2; \ // y2 = h + SS1 + W
|
ADDW h, y2; \ // y2 = h + SS1 + W
|
||||||
MOVW (disp + 16 + 1*4)(RSP), y1; \
|
MOVW (disp + 16 + 1*4)(RSP), y1; \
|
||||||
|
VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA}
|
||||||
ADDW y1, y0; \ // y0 = SS2 + W'
|
ADDW y1, y0; \ // y0 = SS2 + W'
|
||||||
ADDW d, y0; \ // y0 = d + SS2 + W'
|
ADDW d, y0; \ // y0 = d + SS2 + W'
|
||||||
; \
|
; \
|
||||||
ANDW a, b, y1; \
|
ANDW a, b, y1; \
|
||||||
|
VSHL $15, XTMP2.S4, XTMP4.S4; \
|
||||||
ANDW a, c, y3; \
|
ANDW a, c, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
||||||
ANDW b, c, h; \
|
ANDW b, c, h; \
|
||||||
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
||||||
|
VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA}
|
||||||
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
||||||
; \
|
; \
|
||||||
ANDW e, f, y1; \
|
ANDW e, f, y1; \
|
||||||
BICW e, g, y3; \
|
BICW e, g, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
||||||
|
VSHL $8, XTMP4.S4, XTMP3.S4; \
|
||||||
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
||||||
; \
|
; \
|
||||||
RORW $23, b; \
|
RORW $23, b; \
|
||||||
RORW $13, f; \
|
RORW $13, f; \
|
||||||
; \
|
; \
|
||||||
RORW $23, y2, y0; \
|
RORW $23, y2, y0; \
|
||||||
|
VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA}
|
||||||
RORW $15, y2, d; \
|
RORW $15, y2, d; \
|
||||||
EORW y0, d; \
|
EORW y0, d; \
|
||||||
EORW y2, d; \ // d = P(tt2)
|
EORW y2, d; \ // d = P(tt2)
|
||||||
VSHL $15, XTMP3.S4, XTMP2.S4; \
|
|
||||||
VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA}
|
|
||||||
VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA}
|
|
||||||
VSHL $15, XTMP2.S4, XTMP4.S4; \
|
|
||||||
VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA}
|
|
||||||
VSHL $8, XTMP4.S4, XTMP3.S4; \
|
|
||||||
VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA}
|
|
||||||
VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA})
|
VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA})
|
||||||
|
|
||||||
#define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
|
#define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
|
||||||
RORW $20, a, y0; \ // y0 = a <<< 12
|
RORW $20, a, y0; \ // y0 = a <<< 12
|
||||||
ADDW $const, e, y1; \
|
ADDW $const, e, y1; \
|
||||||
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
||||||
|
VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA})
|
||||||
RORW $25, y1, y2; \ // y2 = SS1
|
RORW $25, y1, y2; \ // y2 = SS1
|
||||||
EORW y2, y0; \ // y0 = SS2
|
EORW y2, y0; \ // y0 = SS2
|
||||||
MOVW (disp + 2*4)(RSP), y1; \
|
MOVW (disp + 2*4)(RSP), y1; \
|
||||||
|
VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]}
|
||||||
ADDW y1, y2; \ // y2 = SS1 + W
|
ADDW y1, y2; \ // y2 = SS1 + W
|
||||||
ADDW h, y2; \ // y2 = h + SS1 + W
|
ADDW h, y2; \ // y2 = h + SS1 + W
|
||||||
MOVW (disp + 16 + 2*4)(RSP), y1; \
|
MOVW (disp + 16 + 2*4)(RSP), y1; \
|
||||||
|
VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3
|
||||||
ADDW y1, y0; \ // y0 = SS2 + W'
|
ADDW y1, y0; \ // y0 = SS2 + W'
|
||||||
ADDW d, y0; \ // y0 = d + SS2 + W'
|
ADDW d, y0; \ // y0 = d + SS2 + W'
|
||||||
; \
|
; \
|
||||||
ANDW a, b, y1; \
|
ANDW a, b, y1; \
|
||||||
|
VSHL $15, XTMP3.S4, XTMP4.S4; \
|
||||||
ANDW a, c, y3; \
|
ANDW a, c, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
||||||
ANDW b, c, h; \
|
ANDW b, c, h; \
|
||||||
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
||||||
|
VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx}
|
||||||
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
||||||
; \
|
; \
|
||||||
ANDW e, f, y1; \
|
ANDW e, f, y1; \
|
||||||
BICW e, g, y3; \
|
BICW e, g, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
||||||
|
VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx}
|
||||||
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
||||||
; \
|
; \
|
||||||
RORW $23, b; \
|
RORW $23, b; \
|
||||||
RORW $13, f; \
|
RORW $13, f; \
|
||||||
; \
|
; \
|
||||||
RORW $23, y2, y0; \
|
RORW $23, y2, y0; \
|
||||||
|
VSHL $15, XTMP4.S4, XTMP3.S4; \
|
||||||
RORW $15, y2, d; \
|
RORW $15, y2, d; \
|
||||||
EORW y0, d; \
|
EORW y0, d; \
|
||||||
EORW y2, d; \ // d = P(tt2)
|
EORW y2, d; \ // d = P(tt2)
|
||||||
VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA})
|
|
||||||
VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]}
|
|
||||||
VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3
|
|
||||||
VSHL $15, XTMP3.S4, XTMP4.S4; \
|
|
||||||
VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx}
|
|
||||||
VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx}
|
|
||||||
VSHL $15, XTMP4.S4, XTMP3.S4; \
|
|
||||||
VSRI $17, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP4 rol 15 {DCxx}
|
VSRI $17, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP4 rol 15 {DCxx}
|
||||||
|
|
||||||
#define ROUND_AND_SCHED_N_1_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
|
#define ROUND_AND_SCHED_N_1_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \
|
||||||
@ -321,39 +321,39 @@
|
|||||||
ADDW $const, e, y1; \
|
ADDW $const, e, y1; \
|
||||||
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
ADDW y0, y1; \ // y1 = a <<< 12 + e + T
|
||||||
RORW $25, y1, y2; \ // y2 = SS1
|
RORW $25, y1, y2; \ // y2 = SS1
|
||||||
|
VSHL $8, XTMP3.S4, XTMP1.S4; \
|
||||||
EORW y2, y0; \ // y0 = SS2
|
EORW y2, y0; \ // y0 = SS2
|
||||||
MOVW (disp + 3*4)(RSP), y1; \
|
MOVW (disp + 3*4)(RSP), y1; \
|
||||||
ADDW y1, y2; \ // y2 = SS1 + W
|
ADDW y1, y2; \ // y2 = SS1 + W
|
||||||
ADDW h, y2; \ // y2 = h + SS1 + W
|
ADDW h, y2; \ // y2 = h + SS1 + W
|
||||||
|
VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx}
|
||||||
MOVW (disp + 16 + 3*4)(RSP), y1; \
|
MOVW (disp + 16 + 3*4)(RSP), y1; \
|
||||||
ADDW y1, y0; \ // y0 = SS2 + W'
|
ADDW y1, y0; \ // y0 = SS2 + W'
|
||||||
ADDW d, y0; \ // y0 = d + SS2 + W'
|
ADDW d, y0; \ // y0 = d + SS2 + W'
|
||||||
; \
|
; \
|
||||||
ANDW a, b, y1; \
|
ANDW a, b, y1; \
|
||||||
|
VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx})
|
||||||
ANDW a, c, y3; \
|
ANDW a, c, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c)
|
||||||
ANDW b, c, h; \
|
ANDW b, c, h; \
|
||||||
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c)
|
||||||
|
VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx})
|
||||||
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1
|
||||||
; \
|
; \
|
||||||
ANDW e, f, y1; \
|
ANDW e, f, y1; \
|
||||||
BICW e, g, y3; \
|
BICW e, g, y3; \
|
||||||
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g)
|
||||||
|
VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...}
|
||||||
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2
|
||||||
; \
|
; \
|
||||||
RORW $23, b; \
|
RORW $23, b; \
|
||||||
RORW $13, f; \
|
RORW $13, f; \
|
||||||
; \
|
; \
|
||||||
RORW $23, y2, y0; \
|
RORW $23, y2, y0; \
|
||||||
|
VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1
|
||||||
RORW $15, y2, d; \
|
RORW $15, y2, d; \
|
||||||
EORW y0, d; \
|
EORW y0, d; \
|
||||||
EORW y2, d; \ // d = P(tt2)
|
EORW y2, d; \ // d = P(tt2)
|
||||||
VSHL $8, XTMP3.S4, XTMP1.S4; \
|
|
||||||
VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx}
|
|
||||||
VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx})
|
|
||||||
VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx})
|
|
||||||
VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...}
|
|
||||||
VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1
|
|
||||||
VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; \ // XWORD0 = {W[3], W[2], W[1], W[0]}
|
VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; \ // XWORD0 = {W[3], W[2], W[1], W[0]}
|
||||||
|
|
||||||
// For rounds [16 - 64)
|
// For rounds [16 - 64)
|
||||||
|
Loading…
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Reference in New Issue
Block a user