From 2dbf59e90fa2f22a759c6982e82ae097fbe46936 Mon Sep 17 00:00:00 2001 From: Sun Yimin Date: Thu, 14 Sep 2023 16:54:12 +0800 Subject: [PATCH] sm3: arm64, code interleaving #159 --- sm3/sm3block_arm64.s | 108 +++++++++++++++++++++---------------------- 1 file changed, 54 insertions(+), 54 deletions(-) diff --git a/sm3/sm3block_arm64.s b/sm3/sm3block_arm64.s index cfcec21..2afc64b 100644 --- a/sm3/sm3block_arm64.s +++ b/sm3/sm3block_arm64.s @@ -49,111 +49,111 @@ RORW $20, a, y0; \ // y0 = a <<< 12 ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T + VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0 RORW $25, y1, y2; \ // y2 = SS1 EORW y2, y0; \ // y0 = SS2 MOVW (disp + 0*4)(RSP), y1; \ + VSHL $7, XTMP0.S4, XTMP1.S4; \ ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W MOVW (disp + 16 + 0*4)(RSP), y1; \ + VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7 ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ EORW a, b, h; \ + VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10} EORW c, h; \ ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ EORW e, f, y1; \ + VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7) EORW g, y1; \ ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ + VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1 RORW $13, f; \ ; \ RORW $23, y2, y0; \ RORW $15, y2, d; \ + VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16] EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0 - VSHL $7, XTMP0.S4, XTMP1.S4; \ - VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7 - VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10} - VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7) - VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1 - VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16] VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {w11,w15,w14,w13} #define ROUND_AND_SCHED_N_0_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \ RORW $20, a, y0; \ // y0 = a <<< 12 ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T + VSHL $15, XTMP3.S4, XTMP2.S4; \ RORW $25, y1, y2; \ // y2 = SS1 EORW y2, y0; \ // y0 = SS2 MOVW (disp + 1*4)(RSP), y1; \ + VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA} ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W MOVW (disp + 16 + 1*4)(RSP), y1; \ + VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA} ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ EORW a, b, h; \ + VSHL $15, XTMP2.S4, XTMP4.S4; \ EORW c, h; \ ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ EORW e, f, y1; \ + VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA} EORW g, y1; \ ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ + VSHL $8, XTMP4.S4, XTMP3.S4; \ RORW $13, f; \ ; \ RORW $23, y2, y0; \ RORW $15, y2, d; \ + VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA} EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VSHL $15, XTMP3.S4, XTMP2.S4; \ - VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA} - VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA} - VSHL $15, XTMP2.S4, XTMP4.S4; \ - VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA} - VSHL $8, XTMP4.S4, XTMP3.S4; \ - VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA} VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) #define ROUND_AND_SCHED_N_0_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \ RORW $20, a, y0; \ // y0 = a <<< 12 ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T + VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA}) RORW $25, y1, y2; \ // y2 = SS1 EORW y2, y0; \ // y0 = SS2 MOVW (disp + 2*4)(RSP), y1; \ + VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]} ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W MOVW (disp + 16 + 2*4)(RSP), y1; \ + VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3 ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ EORW a, b, h; \ + VSHL $15, XTMP3.S4, XTMP4.S4; \ EORW c, h; \ ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ EORW e, f, y1; \ + VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx} EORW g, y1; \ ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ + VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx} RORW $13, f; \ ; \ RORW $23, y2, y0; \ RORW $15, y2, d; \ + VSHL $15, XTMP4.S4, XTMP3.S4; \ EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA}) - VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]} - VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3 - VSHL $15, XTMP3.S4, XTMP4.S4; \ - VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx} - VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx} - VSHL $15, XTMP4.S4, XTMP3.S4; \ VSRI $17, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP4 rol 15 {DCxx} #define ROUND_AND_SCHED_N_0_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \ @@ -161,35 +161,35 @@ ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T RORW $25, y1, y2; \ // y2 = SS1 + VSHL $8, XTMP3.S4, XTMP1.S4; \ EORW y2, y0; \ // y0 = SS2 MOVW (disp + 3*4)(RSP), y1; \ ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W + VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx} MOVW (disp + 16 + 3*4)(RSP), y1; \ ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ + VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) EORW a, b, h; \ EORW c, h; \ ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 + VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx}) ; \ EORW e, f, y1; \ EORW g, y1; \ ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 + VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...} ; \ RORW $23, b; \ RORW $13, f; \ ; \ RORW $23, y2, y0; \ + VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1 RORW $15, y2, d; \ EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VSHL $8, XTMP3.S4, XTMP1.S4; \ - VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx} - VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) - VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx}) - VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...} - VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1 VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; \ // XWORD0 = {W[3], W[2], W[1], W[0]} // For rounds [16 - 64) @@ -197,123 +197,123 @@ RORW $20, a, y0; \ // y0 = a <<< 12 ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T + VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0 RORW $25, y1, y2; \ // y2 = SS1 EORW y2, y0; \ // y0 = SS2 MOVW (disp + 0*4)(RSP), y1; \ + VSHL $7, XTMP0.S4, XTMP1.S4; \ ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W MOVW (disp + 16 + 0*4)(RSP), y1; \ + VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7 ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ ANDW a, b, y1; \ + VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10} ANDW a, c, y3; \ ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c) ANDW b, c, h; \ + VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7) ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c) ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ ANDW e, f, y1; \ BICW e, g, y3; \ + VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1 ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g) ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ RORW $13, f; \ + VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16] ; \ RORW $23, y2, y0; \ RORW $15, y2, d; \ EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VEXT $12, XWORD1.B16, XWORD0.B16, XTMP0.B16; \ // XTMP0 = W[-13] = {w6,w5,w4,w3}, Vm = XWORD1, Vn = XWORD0 - VSHL $7, XTMP0.S4, XTMP1.S4; \ - VSRI $25, XTMP0.S4, XTMP1.S4; \ // XTMP1 = W[-13] rol 7 - VEXT $8, XWORD3.B16, XWORD2.B16, XTMP0.B16; \ // XTMP0 = W[-6] = {w13,w12,w11,w10} - VEOR XTMP1.B16, XTMP0.B16, XTMP0.B16; \ // XTMP0 = W[-6] ^ (W[-13] rol 7) - VEXT $12, XWORD2.B16, XWORD1.B16, XTMP1.B16; \ // XTMP1 = W[-9] = {w10,w9,w8,w7}, Vm = XWORD2, Vn = XWORD1 - VEOR XWORD0.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = W[-9] ^ W[-16] VEXT $4, XWORD2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {w11,w15,w14,w13} #define ROUND_AND_SCHED_N_1_1(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \ RORW $20, a, y0; \ // y0 = a <<< 12 ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T + VSHL $15, XTMP3.S4, XTMP2.S4; \ RORW $25, y1, y2; \ // y2 = SS1 EORW y2, y0; \ // y0 = SS2 MOVW (disp + 1*4)(RSP), y1; \ + VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA} ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W MOVW (disp + 16 + 1*4)(RSP), y1; \ + VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA} ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ ANDW a, b, y1; \ + VSHL $15, XTMP2.S4, XTMP4.S4; \ ANDW a, c, y3; \ ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c) ANDW b, c, h; \ ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c) + VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA} ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ ANDW e, f, y1; \ BICW e, g, y3; \ ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g) + VSHL $8, XTMP4.S4, XTMP3.S4; \ ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ RORW $13, f; \ ; \ RORW $23, y2, y0; \ + VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA} RORW $15, y2, d; \ EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VSHL $15, XTMP3.S4, XTMP2.S4; \ - VSRI $17, XTMP3.S4, XTMP2.S4; \ // XTMP2 = W[-3] rol 15 {xxBA} - VEOR XTMP1.B16, XTMP2.B16, XTMP2.B16; \ // XTMP2 = W[-9] ^ W[-16] ^ (W[-3] rol 15) {xxBA} - VSHL $15, XTMP2.S4, XTMP4.S4; \ - VSRI $17, XTMP2.S4, XTMP4.S4; \ // XTMP4 = = XTMP2 rol 15 {xxBA} - VSHL $8, XTMP4.S4, XTMP3.S4; \ - VSRI $24, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP2 rol 23 {xxBA} VEOR XTMP2.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) #define ROUND_AND_SCHED_N_1_2(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \ RORW $20, a, y0; \ // y0 = a <<< 12 ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T + VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA}) RORW $25, y1, y2; \ // y2 = SS1 EORW y2, y0; \ // y0 = SS2 MOVW (disp + 2*4)(RSP), y1; \ + VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]} ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W MOVW (disp + 16 + 2*4)(RSP), y1; \ + VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3 ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ ANDW a, b, y1; \ + VSHL $15, XTMP3.S4, XTMP4.S4; \ ANDW a, c, y3; \ ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c) ANDW b, c, h; \ ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c) + VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx} ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ ANDW e, f, y1; \ BICW e, g, y3; \ ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g) + VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx} ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ RORW $13, f; \ ; \ RORW $23, y2, y0; \ + VSHL $15, XTMP4.S4, XTMP3.S4; \ RORW $15, y2, d; \ EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VEOR XTMP4.B16, XTMP3.B16, XTMP4.B16; \ // XTMP4 = XTMP2 XOR (XTMP2 rol 15 {xxBA}) XOR (XTMP2 rol 23 {xxBA}) - VEOR XTMP4.B16, XTMP0.B16, XTMP2.B16; \ // XTMP2 = {..., ..., W[1], W[0]} - VEXT $4, XTMP2.B16, XWORD3.B16, XTMP3.B16; \ // XTMP3 = W[-3] {W[0],w15, w14, w13}, Vm = XTMP2, Vn = XWORD3 - VSHL $15, XTMP3.S4, XTMP4.S4; \ - VSRI $17, XTMP3.S4, XTMP4.S4; \ // XTMP4 = W[-3] rol 15 {DCxx} - VEOR XTMP1.B16, XTMP4.B16, XTMP4.B16; \ // XTMP4 = W[-9] XOR W[-16] XOR (W[-3] rol 15) {DCxx} - VSHL $15, XTMP4.S4, XTMP3.S4; \ VSRI $17, XTMP4.S4, XTMP3.S4; \ // XTMP3 = XTMP4 rol 15 {DCxx} #define ROUND_AND_SCHED_N_1_3(disp, const, a, b, c, d, e, f, g, h, XWORD0, XWORD1, XWORD2, XWORD3) \ @@ -321,39 +321,39 @@ ADDW $const, e, y1; \ ADDW y0, y1; \ // y1 = a <<< 12 + e + T RORW $25, y1, y2; \ // y2 = SS1 + VSHL $8, XTMP3.S4, XTMP1.S4; \ EORW y2, y0; \ // y0 = SS2 MOVW (disp + 3*4)(RSP), y1; \ ADDW y1, y2; \ // y2 = SS1 + W ADDW h, y2; \ // y2 = h + SS1 + W + VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx} MOVW (disp + 16 + 3*4)(RSP), y1; \ ADDW y1, y0; \ // y0 = SS2 + W' ADDW d, y0; \ // y0 = d + SS2 + W' ; \ ANDW a, b, y1; \ + VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) ANDW a, c, y3; \ ORRW y3, y1; \ // y1 = (a AND b) OR (a AND c) ANDW b, c, h; \ ORRW y1, h; \ // h = (a AND b) OR (a AND c) OR (b AND c) + VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx}) ADDW y0, h; \ // h = FF(a, b, c) + d + SS2 + W' = tt1 ; \ ANDW e, f, y1; \ BICW e, g, y3; \ ORRW y3, y1; \ // y1 = (e AND f) OR (NOT(e) AND g) + VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...} ADDW y1, y2; \ // y2 = GG(e, f, g) + h + SS1 + W = tt2 ; \ RORW $23, b; \ RORW $13, f; \ ; \ RORW $23, y2, y0; \ + VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1 RORW $15, y2, d; \ EORW y0, d; \ EORW y2, d; \ // d = P(tt2) - VSHL $8, XTMP3.S4, XTMP1.S4; \ - VSRI $24, XTMP3.S4, XTMP1.S4; \ // XTMP1 = XTMP4 rol 23 {DCxx} - VEOR XTMP3.B16, XTMP4.B16, XTMP3.B16; \ // XTMP3 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) - VEOR XTMP3.B16, XTMP1.B16, XTMP1.B16; \ // XTMP1 = XTMP4 XOR (XTMP4 rol 15 {DCxx}) XOR (XTMP4 rol 23 {DCxx}) - VEOR XTMP1.B16, XTMP0.B16, XTMP1.B16; \ // XTMP1 = {W[3], W[2], ..., ...} - VEXT $8, XTMP2.B16, XTMP1.B16, XTMP3.B16; \ // XTMP3 = {W[1], W[0], W[3], W[2]}, Vm = XTMP2, Vn = XTMP1 VEXT $8, XTMP3.B16, XTMP3.B16, XWORD0.B16; \ // XWORD0 = {W[3], W[2], W[1], W[0]} // For rounds [16 - 64)