gmsm/sm3/sm3block.go

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package sm3
import "math/bits"
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var _T = [2]uint32{
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0x79cc4519,
0x7a879d8a,
}
func p1(x uint32) uint32 {
return x ^ bits.RotateLeft32(x, 15) ^ bits.RotateLeft32(x, 23)
}
func blockGeneric(dig *digest, p []byte) {
var w [68]uint32
h0, h1, h2, h3, h4, h5, h6, h7 := dig.h[0], dig.h[1], dig.h[2], dig.h[3], dig.h[4], dig.h[5], dig.h[6], dig.h[7]
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for len(p) >= chunk {
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// first 16 words handling
w[0] = uint32(p[0])<<24 | uint32(p[1])<<16 | uint32(p[2])<<8 | uint32(p[3])
w[1] = uint32(p[4])<<24 | uint32(p[4+1])<<16 | uint32(p[4+2])<<8 | uint32(p[4+3])
w[2] = uint32(p[8])<<24 | uint32(p[8+1])<<16 | uint32(p[8+2])<<8 | uint32(p[8+3])
w[3] = uint32(p[12])<<24 | uint32(p[12+1])<<16 | uint32(p[12+2])<<8 | uint32(p[12+3])
w[4] = uint32(p[16])<<24 | uint32(p[16+1])<<16 | uint32(p[16+2])<<8 | uint32(p[16+3])
w[5] = uint32(p[20])<<24 | uint32(p[20+1])<<16 | uint32(p[20+2])<<8 | uint32(p[20+3])
w[6] = uint32(p[24])<<24 | uint32(p[24+1])<<16 | uint32(p[24+2])<<8 | uint32(p[24+3])
w[7] = uint32(p[28])<<24 | uint32(p[28+1])<<16 | uint32(p[28+2])<<8 | uint32(p[28+3])
w[8] = uint32(p[32])<<24 | uint32(p[32+1])<<16 | uint32(p[32+2])<<8 | uint32(p[32+3])
w[9] = uint32(p[36])<<24 | uint32(p[36+1])<<16 | uint32(p[36+2])<<8 | uint32(p[36+3])
w[10] = uint32(p[40])<<24 | uint32(p[40+1])<<16 | uint32(p[40+2])<<8 | uint32(p[40+3])
w[11] = uint32(p[44])<<24 | uint32(p[44+1])<<16 | uint32(p[44+2])<<8 | uint32(p[44+3])
w[12] = uint32(p[48])<<24 | uint32(p[48+1])<<16 | uint32(p[48+2])<<8 | uint32(p[48+3])
w[13] = uint32(p[52])<<24 | uint32(p[52+1])<<16 | uint32(p[52+2])<<8 | uint32(p[52+3])
w[14] = uint32(p[56])<<24 | uint32(p[56+1])<<16 | uint32(p[56+2])<<8 | uint32(p[56+3])
w[15] = uint32(p[60])<<24 | uint32(p[60+1])<<16 | uint32(p[60+2])<<8 | uint32(p[60+3])
// init state
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a, b, c, d, e, f, g, h := h0, h1, h2, h3, h4, h5, h6, h7
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// handle first 12 rounds state
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for i := 0; i < 12; i++ {
ss1 := bits.RotateLeft32(bits.RotateLeft32(a, 12)+e+bits.RotateLeft32(_T[0], i), 7)
ss2 := ss1 ^ bits.RotateLeft32(a, 12)
tt1 := a ^ b ^ c + d + ss2 + (w[i] ^ w[i+4])
tt2 := e ^ f ^ g + h + ss1 + w[i]
d = c
c = bits.RotateLeft32(b, 9)
b = a
a = tt1
h = g
g = bits.RotateLeft32(f, 19)
f = e
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e = tt2 ^ bits.RotateLeft32(tt2, 9) ^ bits.RotateLeft32(tt2, 17)
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}
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// handle next 4 rounds state
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for i := 12; i < 16; i++ {
w[i+4] = p1(w[i-12]^w[i-5]^bits.RotateLeft32(w[i+1], 15)) ^ bits.RotateLeft32(w[i-9], 7) ^ w[i-2]
ss1 := bits.RotateLeft32(bits.RotateLeft32(a, 12)+e+bits.RotateLeft32(_T[0], i), 7)
ss2 := ss1 ^ bits.RotateLeft32(a, 12)
tt1 := a ^ b ^ c + d + ss2 + (w[i] ^ w[i+4])
tt2 := e ^ f ^ g + h + ss1 + w[i]
d = c
c = bits.RotateLeft32(b, 9)
b = a
a = tt1
h = g
g = bits.RotateLeft32(f, 19)
f = e
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e = tt2 ^ bits.RotateLeft32(tt2, 9) ^ bits.RotateLeft32(tt2, 17)
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}
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// handle last 48 rounds state
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for i := 16; i < 64; i++ {
w[i+4] = p1(w[i-12]^w[i-5]^bits.RotateLeft32(w[i+1], 15)) ^ bits.RotateLeft32(w[i-9], 7) ^ w[i-2]
ss1 := bits.RotateLeft32(bits.RotateLeft32(a, 12)+e+bits.RotateLeft32(_T[1], i), 7)
ss2 := ss1 ^ bits.RotateLeft32(a, 12)
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tt1 := (a & b) | (a & c) | (b & c) + d + ss2 + (w[i] ^ w[i+4])
tt2 := (e & f) | (^e & g) + h + ss1 + w[i]
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d = c
c = bits.RotateLeft32(b, 9)
b = a
a = tt1
h = g
g = bits.RotateLeft32(f, 19)
f = e
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e = tt2 ^ bits.RotateLeft32(tt2, 9) ^ bits.RotateLeft32(tt2, 17)
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}
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// restore state
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h0 ^= a
h1 ^= b
h2 ^= c
h3 ^= d
h4 ^= e
h5 ^= f
h6 ^= g
h7 ^= h
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// next chunk
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p = p[chunk:]
}
dig.h[0], dig.h[1], dig.h[2], dig.h[3], dig.h[4], dig.h[5], dig.h[6], dig.h[7] = h0, h1, h2, h3, h4, h5, h6, h7
}