notify/session_owner_state_test.go
starainrt 09d972c7b7
feat(notify): 重构通信内核并补齐 stream/bulk/record/transfer 能力
- 引入 LogicalConn/TransportConn 分层,ClientConn 保留兼容适配层
  - 新增 Stream、Bulk、RecordStream 三条数据面能力及对应控制路径
  - 完成 transfer/file 传输内核与状态快照、诊断能力
  - 补齐 reconnect、inbound dispatcher、modern psk 等基础模块
  - 增加大规模回归、并发与基准测试覆盖
  - 更新依赖库
2026-04-15 15:24:36 +08:00

134 lines
4.2 KiB
Go

package notify
import "testing"
func TestClientOwnerSessionStateStartRollback(t *testing.T) {
client := NewClient().(*ClientCommon)
if !client.beginClientSessionStart() {
t.Fatal("first beginClientSessionStart should succeed")
}
if client.beginClientSessionStart() {
t.Fatal("second beginClientSessionStart should be blocked while starting")
}
client.rollbackClientSessionStart()
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed after rollback")
}
}
func TestClientOwnerSessionStateLifecycle(t *testing.T) {
client := NewClient().(*ClientCommon)
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed")
}
client.markSessionStarted()
if client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should be blocked while running")
}
client.markSessionStopped("stopped", nil)
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed after stopped")
}
}
func TestServerOwnerSessionStateStartRollback(t *testing.T) {
server := NewServer().(*ServerCommon)
if !server.beginServerSessionStart() {
t.Fatal("first beginServerSessionStart should succeed")
}
if server.beginServerSessionStart() {
t.Fatal("second beginServerSessionStart should be blocked while starting")
}
server.rollbackServerSessionStart()
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed after rollback")
}
}
func TestServerOwnerSessionStateLifecycle(t *testing.T) {
server := NewServer().(*ServerCommon)
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed")
}
server.markSessionStarted()
if server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should be blocked while running")
}
server.markSessionStopped("stopped", nil)
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed after stopped")
}
}
func TestClientOwnerSessionStateTransitionNames(t *testing.T) {
client := NewClient().(*ClientCommon)
if got, want := client.ownerSessionStateName(), "idle"; got != want {
t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
}
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed from idle")
}
if got, want := client.ownerSessionStateName(), "starting"; got != want {
t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
}
client.markSessionStarted()
if got, want := client.ownerSessionStateName(), "running"; got != want {
t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
}
client.markClientSessionStopping()
if got, want := client.ownerSessionStateName(), "stopping"; got != want {
t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
}
client.markSessionStopped("stopped", nil)
if got, want := client.ownerSessionStateName(), "stopped"; got != want {
t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
}
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed from stopped")
}
}
func TestServerOwnerSessionStateTransitionNames(t *testing.T) {
server := NewServer().(*ServerCommon)
if got, want := server.ownerSessionStateName(), "idle"; got != want {
t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
}
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed from idle")
}
if got, want := server.ownerSessionStateName(), "starting"; got != want {
t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
}
server.markSessionStarted()
if got, want := server.ownerSessionStateName(), "running"; got != want {
t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
}
server.markServerSessionStopping()
if got, want := server.ownerSessionStateName(), "stopping"; got != want {
t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
}
server.markSessionStopped("stopped", nil)
if got, want := server.ownerSessionStateName(), "stopped"; got != want {
t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
}
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed from stopped")
}
}