1f2e74acca
- 完善 stream/bulk DataID 分配、预留和双向命名空间,修复并发打开及 dedicated/shared 回退时的 ID 冲突 - 将收发、回复、恢复任务和 sidecar 绑定原始会话与物理连接,防止重连后的旧消息误操作新连接 - 加强 close/reset 身份校验及实例移除检查,修复 dedicated attach 失败、通道引用和资源回收竞态 - 收紧批量发送器停止准入,确保在途入队完成后统一清理请求、缓冲区和等待者 - 修复 record 满队列死锁、取消时序号消耗及关闭竞态,确保关闭有界并返回真实错误 - 增加协商式 record 逻辑半关闭,保留反向 ACK;通过 reset 传递 RecordFailure,避免背压掩盖原始失败原因 - 补齐帧长度、批次数量、序号溢出和未确认窗口校验,提前拒绝超限数据并按字节预算拆批 - 为入站分发增加全局及单连接的条数、字节预算和阻塞背压,关闭时唤醒等待者,消除正常断连日志噪音 - 完善 bulk 窗口释放失败处理与传输诊断,补充并发、重连、背压、协议边界及真实 TCP 回归覆盖
167 lines
4.9 KiB
Go
167 lines
4.9 KiB
Go
package notify
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import (
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"sync"
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"sync/atomic"
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"testing"
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)
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func TestClaimOwnerSessionStopHasSingleCleanupWinner(t *testing.T) {
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var state atomic.Int32
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state.Store(ownerSessionStateRunning)
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const contenders = 32
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start := make(chan struct{})
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var wg sync.WaitGroup
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var winners atomic.Int32
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wg.Add(contenders)
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for range contenders {
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go func() {
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defer wg.Done()
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<-start
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if claimOwnerSessionStop(&state) {
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winners.Add(1)
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}
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}()
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}
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close(start)
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wg.Wait()
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if got := winners.Load(); got != 1 {
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t.Fatalf("session cleanup winners = %d, want 1", got)
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}
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if got := ownerSessionStateName(state.Load()); got != "stopping" {
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t.Fatalf("claimed session state = %q, want stopping", got)
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}
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}
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func TestClientOwnerSessionStateStartRollback(t *testing.T) {
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client := NewClient().(*ClientCommon)
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if !client.beginClientSessionStart() {
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t.Fatal("first beginClientSessionStart should succeed")
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}
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if client.beginClientSessionStart() {
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t.Fatal("second beginClientSessionStart should be blocked while starting")
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}
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client.rollbackClientSessionStart()
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed after rollback")
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}
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}
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func TestClientOwnerSessionStateLifecycle(t *testing.T) {
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client := NewClient().(*ClientCommon)
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed")
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}
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client.markSessionStarted()
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if client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should be blocked while running")
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}
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client.markSessionStopped("stopped", nil)
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed after stopped")
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}
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}
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func TestServerOwnerSessionStateStartRollback(t *testing.T) {
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server := NewServer().(*ServerCommon)
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if !server.beginServerSessionStart() {
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t.Fatal("first beginServerSessionStart should succeed")
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}
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if server.beginServerSessionStart() {
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t.Fatal("second beginServerSessionStart should be blocked while starting")
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}
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server.rollbackServerSessionStart()
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed after rollback")
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}
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}
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func TestServerOwnerSessionStateLifecycle(t *testing.T) {
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server := NewServer().(*ServerCommon)
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed")
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}
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server.markSessionStarted()
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if server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should be blocked while running")
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}
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server.markSessionStopped("stopped", nil)
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed after stopped")
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}
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}
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func TestClientOwnerSessionStateTransitionNames(t *testing.T) {
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client := NewClient().(*ClientCommon)
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if got, want := client.ownerSessionStateName(), "idle"; got != want {
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t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
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}
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed from idle")
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}
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if got, want := client.ownerSessionStateName(), "starting"; got != want {
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t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
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}
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client.markSessionStarted()
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if got, want := client.ownerSessionStateName(), "running"; got != want {
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t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
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}
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client.markClientSessionStopping()
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if got, want := client.ownerSessionStateName(), "stopping"; got != want {
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t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
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}
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client.markSessionStopped("stopped", nil)
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if got, want := client.ownerSessionStateName(), "stopped"; got != want {
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t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
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}
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed from stopped")
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}
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}
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func TestServerOwnerSessionStateTransitionNames(t *testing.T) {
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server := NewServer().(*ServerCommon)
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if got, want := server.ownerSessionStateName(), "idle"; got != want {
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t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
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}
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed from idle")
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}
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if got, want := server.ownerSessionStateName(), "starting"; got != want {
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t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
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}
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server.markSessionStarted()
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if got, want := server.ownerSessionStateName(), "running"; got != want {
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t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
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}
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server.markServerSessionStopping()
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if got, want := server.ownerSessionStateName(), "stopping"; got != want {
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t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
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}
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server.markSessionStopped("stopped", nil)
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if got, want := server.ownerSessionStateName(), "stopped"; got != want {
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t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
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}
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed from stopped")
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}
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}
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