Files
notify/session_owner_state.go
T
b612 1f2e74acca fix(notify): 修复传输生命周期竞态,完善背压与协议边界
- 完善 stream/bulk DataID 分配、预留和双向命名空间,修复并发打开及 dedicated/shared 回退时的 ID 冲突
- 将收发、回复、恢复任务和 sidecar 绑定原始会话与物理连接,防止重连后的旧消息误操作新连接
- 加强 close/reset 身份校验及实例移除检查,修复 dedicated attach 失败、通道引用和资源回收竞态
- 收紧批量发送器停止准入,确保在途入队完成后统一清理请求、缓冲区和等待者
- 修复 record 满队列死锁、取消时序号消耗及关闭竞态,确保关闭有界并返回真实错误
- 增加协商式 record 逻辑半关闭,保留反向 ACK;通过 reset 传递 RecordFailure,避免背压掩盖原始失败原因
- 补齐帧长度、批次数量、序号溢出和未确认窗口校验,提前拒绝超限数据并按字节预算拆批
- 为入站分发增加全局及单连接的条数、字节预算和阻塞背压,关闭时唤醒等待者,消除正常断连日志噪音
- 完善 bulk 窗口释放失败处理与传输诊断,补充并发、重连、背压、协议边界及真实 TCP 回归覆盖
2026-09-23 15:33:17 +08:00

248 lines
5.2 KiB
Go

package notify
import "sync/atomic"
const (
ownerSessionStateIdle int32 = iota
ownerSessionStateStarting
ownerSessionStateRunning
ownerSessionStateStopping
ownerSessionStateFinalizing
ownerSessionStateStopped
)
func beginOwnerSessionStart(state *atomic.Int32) bool {
if state == nil {
return false
}
for {
current := state.Load()
switch current {
case ownerSessionStateIdle, ownerSessionStateStopped:
if state.CompareAndSwap(current, ownerSessionStateStarting) {
return true
}
default:
return false
}
}
}
func rollbackOwnerSessionStart(state *atomic.Int32) {
if state == nil {
return
}
state.CompareAndSwap(ownerSessionStateStarting, ownerSessionStateIdle)
}
func markOwnerSessionStarted(state *atomic.Int32) {
if state == nil {
return
}
for {
current := state.Load()
switch current {
case ownerSessionStateRunning:
return
case ownerSessionStateStopping, ownerSessionStateFinalizing:
return
case ownerSessionStateStarting, ownerSessionStateIdle, ownerSessionStateStopped:
if state.CompareAndSwap(current, ownerSessionStateRunning) {
return
}
default:
return
}
}
}
func markOwnerSessionStopping(state *atomic.Int32) bool {
if state == nil {
return false
}
for {
current := state.Load()
switch current {
case ownerSessionStateStopping, ownerSessionStateFinalizing, ownerSessionStateStopped:
return false
case ownerSessionStateRunning, ownerSessionStateStarting:
if state.CompareAndSwap(current, ownerSessionStateStopping) {
return true
}
case ownerSessionStateIdle:
if state.CompareAndSwap(current, ownerSessionStateStopped) {
return true
}
default:
return false
}
}
}
// claimOwnerSessionStop elects exactly one caller to run session cleanup.
// finalizing remains externally visible as "stopping" while preventing a
// concurrent Stop/read-error path from entering cleanup a second time.
func claimOwnerSessionStop(state *atomic.Int32) bool {
if state == nil {
return false
}
for {
current := state.Load()
switch current {
case ownerSessionStateFinalizing, ownerSessionStateStopped:
return false
case ownerSessionStateIdle, ownerSessionStateStarting, ownerSessionStateRunning, ownerSessionStateStopping:
if state.CompareAndSwap(current, ownerSessionStateFinalizing) {
return true
}
default:
return false
}
}
}
func markOwnerSessionStopped(state *atomic.Int32) {
if state == nil {
return
}
for {
current := state.Load()
if current == ownerSessionStateStopped {
return
}
if state.CompareAndSwap(current, ownerSessionStateStopped) {
return
}
}
}
func ownerSessionStateName(state int32) string {
switch state {
case ownerSessionStateIdle:
return "idle"
case ownerSessionStateStarting:
return "starting"
case ownerSessionStateRunning:
return "running"
case ownerSessionStateStopping, ownerSessionStateFinalizing:
return "stopping"
case ownerSessionStateStopped:
return "stopped"
default:
return "unknown"
}
}
func ownerSessionStateValue(state *atomic.Int32) int32 {
if state == nil {
return ownerSessionStateIdle
}
return state.Load()
}
func (c *ClientCommon) beginClientSessionStart() bool {
if c == nil {
return false
}
return beginOwnerSessionStart(&c.sessionOwnerState)
}
func (c *ClientCommon) rollbackClientSessionStart() {
if c == nil {
return
}
rollbackOwnerSessionStart(&c.sessionOwnerState)
}
func (c *ClientCommon) markClientSessionStarted() {
if c == nil {
return
}
markOwnerSessionStarted(&c.sessionOwnerState)
}
func (c *ClientCommon) markClientSessionStopped() {
if c == nil {
return
}
markOwnerSessionStopped(&c.sessionOwnerState)
}
func (c *ClientCommon) markClientSessionStopping() bool {
if c == nil {
return false
}
return markOwnerSessionStopping(&c.sessionOwnerState)
}
func (c *ClientCommon) claimClientSessionStop() bool {
if c == nil {
return false
}
return claimOwnerSessionStop(&c.sessionOwnerState)
}
func (c *ClientCommon) ownerSessionState() int32 {
if c == nil {
return ownerSessionStateIdle
}
return ownerSessionStateValue(&c.sessionOwnerState)
}
func (c *ClientCommon) ownerSessionStateName() string {
return ownerSessionStateName(c.ownerSessionState())
}
func (s *ServerCommon) beginServerSessionStart() bool {
if s == nil {
return false
}
return beginOwnerSessionStart(&s.sessionOwnerState)
}
func (s *ServerCommon) rollbackServerSessionStart() {
if s == nil {
return
}
rollbackOwnerSessionStart(&s.sessionOwnerState)
}
func (s *ServerCommon) markServerSessionStarted() {
if s == nil {
return
}
markOwnerSessionStarted(&s.sessionOwnerState)
}
func (s *ServerCommon) markServerSessionStopped() {
if s == nil {
return
}
markOwnerSessionStopped(&s.sessionOwnerState)
}
func (s *ServerCommon) markServerSessionStopping() bool {
if s == nil {
return false
}
return markOwnerSessionStopping(&s.sessionOwnerState)
}
func (s *ServerCommon) claimServerSessionStop() bool {
if s == nil {
return false
}
return claimOwnerSessionStop(&s.sessionOwnerState)
}
func (s *ServerCommon) ownerSessionState() int32 {
if s == nil {
return ownerSessionStateIdle
}
return ownerSessionStateValue(&s.sessionOwnerState)
}
func (s *ServerCommon) ownerSessionStateName() string {
return ownerSessionStateName(s.ownerSessionState())
}