feat(notify): 重构通信内核并补齐 stream/bulk/record/transfer 能力
- 引入 LogicalConn/TransportConn 分层,ClientConn 保留兼容适配层 - 新增 Stream、Bulk、RecordStream 三条数据面能力及对应控制路径 - 完成 transfer/file 传输内核与状态快照、诊断能力 - 补齐 reconnect、inbound dispatcher、modern psk 等基础模块 - 增加大规模回归、并发与基准测试覆盖 - 更新依赖库
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package notify
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import "testing"
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func TestClientOwnerSessionStateStartRollback(t *testing.T) {
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client := NewClient().(*ClientCommon)
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if !client.beginClientSessionStart() {
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t.Fatal("first beginClientSessionStart should succeed")
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}
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if client.beginClientSessionStart() {
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t.Fatal("second beginClientSessionStart should be blocked while starting")
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}
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client.rollbackClientSessionStart()
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed after rollback")
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}
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}
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func TestClientOwnerSessionStateLifecycle(t *testing.T) {
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client := NewClient().(*ClientCommon)
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed")
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}
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client.markSessionStarted()
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if client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should be blocked while running")
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}
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client.markSessionStopped("stopped", nil)
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed after stopped")
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}
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}
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func TestServerOwnerSessionStateStartRollback(t *testing.T) {
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server := NewServer().(*ServerCommon)
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if !server.beginServerSessionStart() {
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t.Fatal("first beginServerSessionStart should succeed")
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}
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if server.beginServerSessionStart() {
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t.Fatal("second beginServerSessionStart should be blocked while starting")
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}
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server.rollbackServerSessionStart()
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed after rollback")
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}
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}
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func TestServerOwnerSessionStateLifecycle(t *testing.T) {
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server := NewServer().(*ServerCommon)
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed")
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}
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server.markSessionStarted()
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if server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should be blocked while running")
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}
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server.markSessionStopped("stopped", nil)
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed after stopped")
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}
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}
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func TestClientOwnerSessionStateTransitionNames(t *testing.T) {
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client := NewClient().(*ClientCommon)
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if got, want := client.ownerSessionStateName(), "idle"; got != want {
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t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
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}
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed from idle")
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}
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if got, want := client.ownerSessionStateName(), "starting"; got != want {
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t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
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}
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client.markSessionStarted()
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if got, want := client.ownerSessionStateName(), "running"; got != want {
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t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
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}
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client.markClientSessionStopping()
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if got, want := client.ownerSessionStateName(), "stopping"; got != want {
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t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
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}
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client.markSessionStopped("stopped", nil)
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if got, want := client.ownerSessionStateName(), "stopped"; got != want {
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t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
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}
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if !client.beginClientSessionStart() {
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t.Fatal("beginClientSessionStart should succeed from stopped")
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}
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}
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func TestServerOwnerSessionStateTransitionNames(t *testing.T) {
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server := NewServer().(*ServerCommon)
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if got, want := server.ownerSessionStateName(), "idle"; got != want {
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t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
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}
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed from idle")
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}
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if got, want := server.ownerSessionStateName(), "starting"; got != want {
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t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
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}
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server.markSessionStarted()
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if got, want := server.ownerSessionStateName(), "running"; got != want {
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t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
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}
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server.markServerSessionStopping()
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if got, want := server.ownerSessionStateName(), "stopping"; got != want {
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t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
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}
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server.markSessionStopped("stopped", nil)
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if got, want := server.ownerSessionStateName(), "stopped"; got != want {
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t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
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}
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if !server.beginServerSessionStart() {
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t.Fatal("beginServerSessionStart should succeed from stopped")
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}
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}
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