notify/session_owner_state_test.go

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package notify
import "testing"
func TestClientOwnerSessionStateStartRollback(t *testing.T) {
client := NewClient().(*ClientCommon)
if !client.beginClientSessionStart() {
t.Fatal("first beginClientSessionStart should succeed")
}
if client.beginClientSessionStart() {
t.Fatal("second beginClientSessionStart should be blocked while starting")
}
client.rollbackClientSessionStart()
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed after rollback")
}
}
func TestClientOwnerSessionStateLifecycle(t *testing.T) {
client := NewClient().(*ClientCommon)
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed")
}
client.markSessionStarted()
if client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should be blocked while running")
}
client.markSessionStopped("stopped", nil)
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed after stopped")
}
}
func TestServerOwnerSessionStateStartRollback(t *testing.T) {
server := NewServer().(*ServerCommon)
if !server.beginServerSessionStart() {
t.Fatal("first beginServerSessionStart should succeed")
}
if server.beginServerSessionStart() {
t.Fatal("second beginServerSessionStart should be blocked while starting")
}
server.rollbackServerSessionStart()
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed after rollback")
}
}
func TestServerOwnerSessionStateLifecycle(t *testing.T) {
server := NewServer().(*ServerCommon)
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed")
}
server.markSessionStarted()
if server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should be blocked while running")
}
server.markSessionStopped("stopped", nil)
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed after stopped")
}
}
func TestClientOwnerSessionStateTransitionNames(t *testing.T) {
client := NewClient().(*ClientCommon)
if got, want := client.ownerSessionStateName(), "idle"; got != want {
t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
}
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed from idle")
}
if got, want := client.ownerSessionStateName(), "starting"; got != want {
t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
}
client.markSessionStarted()
if got, want := client.ownerSessionStateName(), "running"; got != want {
t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
}
client.markClientSessionStopping()
if got, want := client.ownerSessionStateName(), "stopping"; got != want {
t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
}
client.markSessionStopped("stopped", nil)
if got, want := client.ownerSessionStateName(), "stopped"; got != want {
t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
}
if !client.beginClientSessionStart() {
t.Fatal("beginClientSessionStart should succeed from stopped")
}
}
func TestServerOwnerSessionStateTransitionNames(t *testing.T) {
server := NewServer().(*ServerCommon)
if got, want := server.ownerSessionStateName(), "idle"; got != want {
t.Fatalf("initial owner state mismatch: got %q want %q", got, want)
}
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed from idle")
}
if got, want := server.ownerSessionStateName(), "starting"; got != want {
t.Fatalf("after begin owner state mismatch: got %q want %q", got, want)
}
server.markSessionStarted()
if got, want := server.ownerSessionStateName(), "running"; got != want {
t.Fatalf("after started owner state mismatch: got %q want %q", got, want)
}
server.markServerSessionStopping()
if got, want := server.ownerSessionStateName(), "stopping"; got != want {
t.Fatalf("after stopping owner state mismatch: got %q want %q", got, want)
}
server.markSessionStopped("stopped", nil)
if got, want := server.ownerSessionStateName(), "stopped"; got != want {
t.Fatalf("after stopped owner state mismatch: got %q want %q", got, want)
}
if !server.beginServerSessionStart() {
t.Fatal("beginServerSessionStart should succeed from stopped")
}
}