notify/logical_conn_runtime_state.go

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package notify
import "sync/atomic"
type logicalConnRuntimeState struct {
sessionRuntime atomic.Pointer[clientConnSessionRuntime]
}
func cloneClientConnSessionRuntime(src *clientConnSessionRuntime) *clientConnSessionRuntime {
if src == nil {
return nil
}
cloned := *src
return &cloned
}
func (s *logicalConnRuntimeState) sessionRuntimeSnapshot() *clientConnSessionRuntime {
if s == nil {
return nil
}
return s.sessionRuntime.Load()
}
func (s *logicalConnRuntimeState) setSessionRuntime(rt *clientConnSessionRuntime) {
if s == nil {
return
}
s.sessionRuntime.Store(cloneClientConnSessionRuntime(rt))
}
func newLogicalConnRuntimeStateFromClient(c *ClientConn) *logicalConnRuntimeState {
if c == nil {
return nil
}
state := &logicalConnRuntimeState{}
state.setSessionRuntime(c.sessionRuntime.Load())
return state
}
func (c *LogicalConn) ensureRuntimeState() *logicalConnRuntimeState {
if c == nil {
return nil
}
if state := c.runtime.Load(); state != nil {
if client := c.compatClientConn(); client != nil {
client.runtimeState.Store(state)
}
return state
}
client := c.compatClientConn()
if client != nil {
if state := client.runtimeState.Load(); state != nil {
if c.runtime.CompareAndSwap(nil, state) {
client.runtimeState.Store(state)
return state
}
return c.ensureRuntimeState()
}
}
state := newLogicalConnRuntimeStateFromClient(client)
if state == nil {
state = &logicalConnRuntimeState{}
}
if c.runtime.CompareAndSwap(nil, state) {
if client != nil {
client.runtimeState.Store(state)
}
return state
}
return c.ensureRuntimeState()
}
func (c *ClientConn) ensureLogicalConnRuntimeState() *logicalConnRuntimeState {
if c == nil {
return nil
}
if logical := c.logicalView.Load(); logical != nil {
return logical.ensureRuntimeState()
}
if state := c.runtimeState.Load(); state != nil {
return state
}
state := newLogicalConnRuntimeStateFromClient(c)
if c.runtimeState.CompareAndSwap(nil, state) {
if logical := c.logicalView.Load(); logical != nil {
logical.runtime.CompareAndSwap(nil, state)
}
return state
}
return c.runtimeState.Load()
}
func (c *ClientConn) syncLegacySessionRuntimeFromState(state *logicalConnRuntimeState) {
if c == nil || state == nil {
return
}
c.sessionRuntime.Store(state.sessionRuntimeSnapshot())
}