notify/session_owner_state.go

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package notify
import "sync/atomic"
const (
ownerSessionStateIdle int32 = iota
ownerSessionStateStarting
ownerSessionStateRunning
ownerSessionStateStopping
ownerSessionStateStopped
)
func beginOwnerSessionStart(state *atomic.Int32) bool {
if state == nil {
return false
}
for {
current := state.Load()
switch current {
case ownerSessionStateIdle, ownerSessionStateStopped:
if state.CompareAndSwap(current, ownerSessionStateStarting) {
return true
}
default:
return false
}
}
}
func rollbackOwnerSessionStart(state *atomic.Int32) {
if state == nil {
return
}
state.CompareAndSwap(ownerSessionStateStarting, ownerSessionStateIdle)
}
func markOwnerSessionStarted(state *atomic.Int32) {
if state == nil {
return
}
for {
current := state.Load()
switch current {
case ownerSessionStateRunning:
return
case ownerSessionStateStopping:
return
case ownerSessionStateStarting, ownerSessionStateIdle, ownerSessionStateStopped:
if state.CompareAndSwap(current, ownerSessionStateRunning) {
return
}
default:
return
}
}
}
func markOwnerSessionStopping(state *atomic.Int32) {
if state == nil {
return
}
for {
current := state.Load()
switch current {
case ownerSessionStateStopping, ownerSessionStateStopped:
return
case ownerSessionStateRunning, ownerSessionStateStarting:
if state.CompareAndSwap(current, ownerSessionStateStopping) {
return
}
case ownerSessionStateIdle:
if state.CompareAndSwap(current, ownerSessionStateStopped) {
return
}
default:
return
}
}
}
func markOwnerSessionStopped(state *atomic.Int32) {
if state == nil {
return
}
for {
current := state.Load()
if current == ownerSessionStateStopped {
return
}
if state.CompareAndSwap(current, ownerSessionStateStopped) {
return
}
}
}
func ownerSessionStateName(state int32) string {
switch state {
case ownerSessionStateIdle:
return "idle"
case ownerSessionStateStarting:
return "starting"
case ownerSessionStateRunning:
return "running"
case ownerSessionStateStopping:
return "stopping"
case ownerSessionStateStopped:
return "stopped"
default:
return "unknown"
}
}
func ownerSessionStateValue(state *atomic.Int32) int32 {
if state == nil {
return ownerSessionStateIdle
}
return state.Load()
}
func (c *ClientCommon) beginClientSessionStart() bool {
if c == nil {
return false
}
return beginOwnerSessionStart(&c.sessionOwnerState)
}
func (c *ClientCommon) rollbackClientSessionStart() {
if c == nil {
return
}
rollbackOwnerSessionStart(&c.sessionOwnerState)
}
func (c *ClientCommon) markClientSessionStarted() {
if c == nil {
return
}
markOwnerSessionStarted(&c.sessionOwnerState)
}
func (c *ClientCommon) markClientSessionStopped() {
if c == nil {
return
}
markOwnerSessionStopped(&c.sessionOwnerState)
}
func (c *ClientCommon) markClientSessionStopping() {
if c == nil {
return
}
markOwnerSessionStopping(&c.sessionOwnerState)
}
func (c *ClientCommon) ownerSessionState() int32 {
if c == nil {
return ownerSessionStateIdle
}
return ownerSessionStateValue(&c.sessionOwnerState)
}
func (c *ClientCommon) ownerSessionStateName() string {
return ownerSessionStateName(c.ownerSessionState())
}
func (s *ServerCommon) beginServerSessionStart() bool {
if s == nil {
return false
}
return beginOwnerSessionStart(&s.sessionOwnerState)
}
func (s *ServerCommon) rollbackServerSessionStart() {
if s == nil {
return
}
rollbackOwnerSessionStart(&s.sessionOwnerState)
}
func (s *ServerCommon) markServerSessionStarted() {
if s == nil {
return
}
markOwnerSessionStarted(&s.sessionOwnerState)
}
func (s *ServerCommon) markServerSessionStopped() {
if s == nil {
return
}
markOwnerSessionStopped(&s.sessionOwnerState)
}
func (s *ServerCommon) markServerSessionStopping() {
if s == nil {
return
}
markOwnerSessionStopping(&s.sessionOwnerState)
}
func (s *ServerCommon) ownerSessionState() int32 {
if s == nil {
return ownerSessionStateIdle
}
return ownerSessionStateValue(&s.sessionOwnerState)
}
func (s *ServerCommon) ownerSessionStateName() string {
return ownerSessionStateName(s.ownerSessionState())
}