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package starnotify
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import (
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"b612.me/notify"
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"errors"
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"sync"
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)
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var (
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cmu sync.RWMutex
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smu sync.RWMutex
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starClient map[string]notify.Client
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starServer map[string]notify.Server
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)
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func init() {
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starClient = make(map[string]notify.Client)
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starServer = make(map[string]notify.Server)
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}
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func NewClient(key string) notify.Client {
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client := notify.NewClient()
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cmu.Lock()
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starClient[key] = client
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cmu.Unlock()
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return client
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}
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func DeleteClient(key string) (err error) {
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cmu.RLock()
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client, ok := starClient[key]
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cmu.RUnlock()
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if !ok {
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return errors.New("Not Exists Yet!")
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}
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if client.Status().Alive {
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err = client.Stop()
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}
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client = nil
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cmu.Lock()
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delete(starClient, key)
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cmu.Unlock()
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return err
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}
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func NewServer(key string) notify.Server {
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server := notify.NewServer()
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smu.Lock()
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starServer[key] = server
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smu.Unlock()
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return server
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}
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func DeleteServer(key string) error {
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smu.RLock()
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server, ok := starServer[key]
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smu.RUnlock()
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if !ok {
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return errors.New("Not Exists Yet!")
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}
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if server.Status().Alive {
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server.Stop()
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}
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server = nil
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smu.Lock()
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delete(starServer, key)
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smu.Unlock()
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return nil
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}
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func S(key string) notify.Server {
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smu.RLock()
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server, ok := starServer[key]
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smu.RUnlock()
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if !ok {
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return nil
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}
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return server
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}
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func C(key string) notify.Client {
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cmu.RLock()
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client, ok := starClient[key]
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cmu.RUnlock()
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if !ok {
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return nil
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}
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return client
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}
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func Server(key string) (notify.Server, error) {
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smu.RLock()
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server, ok := starServer[key]
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smu.RUnlock()
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if !ok {
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return nil, errors.New("Not Exists Yet")
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}
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return server, nil
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}
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func Client(key string) (notify.Client, error) {
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cmu.RLock()
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client, ok := starClient[key]
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cmu.RUnlock()
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if !ok {
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return nil, errors.New("Not Exists Yet")
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}
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return client, nil
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}
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