package basic import ( "b612.me/astro/planet" . "b612.me/astro/tools" ) type planetRaDecNFunc func(jd float64, n int) (float64, float64) // MercuryPhaseAngle 水星相位角 / phase angle of Mercury. func MercuryPhaseAngle(jd float64) float64 { return MercuryPhaseAngleN(jd, -1) } // MercuryPhaseAngleN 水星相位角(截断版) / truncated phase angle of Mercury. func MercuryPhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(1, jd, n) } // MercuryIlluminatedFraction 水星被照亮比例 / illuminated fraction of Mercury. func MercuryIlluminatedFraction(jd float64) float64 { return MercuryIlluminatedFractionN(jd, -1) } // MercuryIlluminatedFractionN 水星被照亮比例(截断版) / truncated illuminated fraction of Mercury. func MercuryIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(1, jd, n) } // MercuryBrightLimbPositionAngle 水星亮面中心位置角 / position angle of Mercury bright limb. func MercuryBrightLimbPositionAngle(jd float64) float64 { return MercuryBrightLimbPositionAngleN(jd, -1) } // MercuryBrightLimbPositionAngleN 水星亮面中心位置角(截断版) / truncated position angle of Mercury bright limb. func MercuryBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, MercuryApparentRaDecN) } // VenusPhaseAngle 金星相位角 / phase angle of Venus. func VenusPhaseAngle(jd float64) float64 { return VenusPhaseAngleN(jd, -1) } // VenusPhaseAngleN 金星相位角(截断版) / truncated phase angle of Venus. func VenusPhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(2, jd, n) } // VenusIlluminatedFraction 金星被照亮比例 / illuminated fraction of Venus. func VenusIlluminatedFraction(jd float64) float64 { return VenusIlluminatedFractionN(jd, -1) } // VenusIlluminatedFractionN 金星被照亮比例(截断版) / truncated illuminated fraction of Venus. func VenusIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(2, jd, n) } // VenusBrightLimbPositionAngle 金星亮面中心位置角 / position angle of Venus bright limb. func VenusBrightLimbPositionAngle(jd float64) float64 { return VenusBrightLimbPositionAngleN(jd, -1) } // VenusBrightLimbPositionAngleN 金星亮面中心位置角(截断版) / truncated position angle of Venus bright limb. func VenusBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, VenusApparentRaDecN) } // MarsPhaseAngle 火星相位角 / phase angle of Mars. func MarsPhaseAngle(jd float64) float64 { return MarsPhaseAngleN(jd, -1) } // MarsPhaseAngleN 火星相位角(截断版) / truncated phase angle of Mars. func MarsPhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(3, jd, n) } // MarsIlluminatedFraction 火星被照亮比例 / illuminated fraction of Mars. func MarsIlluminatedFraction(jd float64) float64 { return MarsIlluminatedFractionN(jd, -1) } // MarsIlluminatedFractionN 火星被照亮比例(截断版) / truncated illuminated fraction of Mars. func MarsIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(3, jd, n) } // MarsBrightLimbPositionAngle 火星亮面中心位置角 / position angle of Mars bright limb. func MarsBrightLimbPositionAngle(jd float64) float64 { return MarsBrightLimbPositionAngleN(jd, -1) } // MarsBrightLimbPositionAngleN 火星亮面中心位置角(截断版) / truncated position angle of Mars bright limb. func MarsBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, MarsApparentRaDecN) } // JupiterPhaseAngle 木星相位角 / phase angle of Jupiter. func JupiterPhaseAngle(jd float64) float64 { return JupiterPhaseAngleN(jd, -1) } // JupiterPhaseAngleN 木星相位角(截断版) / truncated phase angle of Jupiter. func JupiterPhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(4, jd, n) } // JupiterIlluminatedFraction 木星被照亮比例 / illuminated fraction of Jupiter. func JupiterIlluminatedFraction(jd float64) float64 { return JupiterIlluminatedFractionN(jd, -1) } // JupiterIlluminatedFractionN 木星被照亮比例(截断版) / truncated illuminated fraction of Jupiter. func JupiterIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(4, jd, n) } // JupiterBrightLimbPositionAngle 木星亮面中心位置角 / position angle of Jupiter bright limb. func JupiterBrightLimbPositionAngle(jd float64) float64 { return JupiterBrightLimbPositionAngleN(jd, -1) } // JupiterBrightLimbPositionAngleN 木星亮面中心位置角(截断版) / truncated position angle of Jupiter bright limb. func JupiterBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, JupiterApparentRaDecN) } // SaturnPhaseAngle 土星相位角 / phase angle of Saturn. func SaturnPhaseAngle(jd float64) float64 { return SaturnPhaseAngleN(jd, -1) } // SaturnPhaseAngleN 土星相位角(截断版) / truncated phase angle of Saturn. func SaturnPhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(5, jd, n) } // SaturnIlluminatedFraction 土星被照亮比例 / illuminated fraction of Saturn. func SaturnIlluminatedFraction(jd float64) float64 { return SaturnIlluminatedFractionN(jd, -1) } // SaturnIlluminatedFractionN 土星被照亮比例(截断版) / truncated illuminated fraction of Saturn. func SaturnIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(5, jd, n) } // SaturnBrightLimbPositionAngle 土星亮面中心位置角 / position angle of Saturn bright limb. func SaturnBrightLimbPositionAngle(jd float64) float64 { return SaturnBrightLimbPositionAngleN(jd, -1) } // SaturnBrightLimbPositionAngleN 土星亮面中心位置角(截断版) / truncated position angle of Saturn bright limb. func SaturnBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, SaturnApparentRaDecN) } // UranusPhaseAngle 天王星相位角 / phase angle of Uranus. func UranusPhaseAngle(jd float64) float64 { return UranusPhaseAngleN(jd, -1) } // UranusPhaseAngleN 天王星相位角(截断版) / truncated phase angle of Uranus. func UranusPhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(6, jd, n) } // UranusIlluminatedFraction 天王星被照亮比例 / illuminated fraction of Uranus. func UranusIlluminatedFraction(jd float64) float64 { return UranusIlluminatedFractionN(jd, -1) } // UranusIlluminatedFractionN 天王星被照亮比例(截断版) / truncated illuminated fraction of Uranus. func UranusIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(6, jd, n) } // UranusBrightLimbPositionAngle 天王星亮面中心位置角 / position angle of Uranus bright limb. func UranusBrightLimbPositionAngle(jd float64) float64 { return UranusBrightLimbPositionAngleN(jd, -1) } // UranusBrightLimbPositionAngleN 天王星亮面中心位置角(截断版) / truncated position angle of Uranus bright limb. func UranusBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, UranusApparentRaDecN) } // NeptunePhaseAngle 海王星相位角 / phase angle of Neptune. func NeptunePhaseAngle(jd float64) float64 { return NeptunePhaseAngleN(jd, -1) } // NeptunePhaseAngleN 海王星相位角(截断版) / truncated phase angle of Neptune. func NeptunePhaseAngleN(jd float64, n int) float64 { return planetPhaseAngleN(7, jd, n) } // NeptuneIlluminatedFraction 海王星被照亮比例 / illuminated fraction of Neptune. func NeptuneIlluminatedFraction(jd float64) float64 { return NeptuneIlluminatedFractionN(jd, -1) } // NeptuneIlluminatedFractionN 海王星被照亮比例(截断版) / truncated illuminated fraction of Neptune. func NeptuneIlluminatedFractionN(jd float64, n int) float64 { return planetIlluminatedFractionN(7, jd, n) } // NeptuneBrightLimbPositionAngle 海王星亮面中心位置角 / position angle of Neptune bright limb. func NeptuneBrightLimbPositionAngle(jd float64) float64 { return NeptuneBrightLimbPositionAngleN(jd, -1) } // NeptuneBrightLimbPositionAngleN 海王星亮面中心位置角(截断版) / truncated position angle of Neptune bright limb. func NeptuneBrightLimbPositionAngleN(jd float64, n int) float64 { return planetBrightLimbPositionAngleN(jd, n, NeptuneApparentRaDecN) } func planetPhaseAngleN(planetIndex int, jd float64, n int) float64 { return ArcCos(planetPhaseCosineN(planetIndex, jd, n)) } func planetIlluminatedFractionN(planetIndex int, jd float64, n int) float64 { return (1 + planetPhaseCosineN(planetIndex, jd, n)) / 2 } func planetPhaseCosineN(planetIndex int, jd float64, n int) float64 { planetSunDistance := planet.WherePlanetN(planetIndex, 2, jd, n) planetEarthDistance := planetEarthAwayN(planetIndex, jd, n) earthSunDistance := EarthAwayN(jd, n) cosine := (planetSunDistance*planetSunDistance + planetEarthDistance*planetEarthDistance - earthSunDistance*earthSunDistance) / (2 * planetSunDistance * planetEarthDistance) return clampUnit(cosine) } func planetBrightLimbPositionAngleN(jd float64, n int, apparentRaDec planetRaDecNFunc) float64 { sunRa, sunDec := HSunApparentRaDecN(jd, n) planetRa, planetDec := apparentRaDec(jd, n) y := Cos(sunDec) * Sin(sunRa-planetRa) x := Sin(sunDec)*Cos(planetDec) - Cos(sunDec)*Sin(planetDec)*Cos(sunRa-planetRa) return ArcTan2(y, x) } func clampUnit(value float64) float64 { if value > 1 { return 1 } if value < -1 { return -1 } return value }