package tools import ( "math" ) func Sin(x float64) float64 { return (math.Sin(x * math.Pi / 180.00000)) } func Cos(x float64) float64 { return (math.Cos(x * math.Pi / 180.00000)) } func Tan(x float64) float64 { return (math.Tan(x * math.Pi / 180.00000)) } func ArcSin(x float64) float64 { return (math.Asin(x) / math.Pi * 180.00000) } func ArcCos(x float64) float64 { return (math.Acos(x) / math.Pi * 180.00000) } func ArcTan(x float64) float64 { return (math.Atan(x) / math.Pi * 180.00000) } // ArcTan2 计算两个变量的反正切并转换为角度,处理所有象限 func ArcTan2(y, x float64) float64 { angle := math.Atan2(y, x) * 180.0 / math.Pi if angle < 0 { angle += 360.0 } return angle } func FloatRound(f float64, n int) float64 { p := math.Pow10(n) return math.Floor(f*p+0.5) / p } func Limit360(x float64) float64 { x = math.Mod(x, 360) if x < 0 { x += 360 } return x } func FR(f float64) float64 { return FloatRound(f, 14) } func Abs(x int) int { if x < 0 { return -x } return x }