feat: 新增月掩与日月食地理绘图并提升观测计算精度
- 新增月掩恒星和行星:支持搜索、掩甚点、全球掩带及固定地点轨迹计算 - 支持恒星星表坐标转换、有限盘面行星接触事件和月掩 SVG 输出 - 新增日月食及月掩全球投影图、时间标记和 GeoJSON 地理数据接口 - 扩展日食中心线、南北界及偏食足迹采样,支持极区投影 - 修正站心时角、月出月落、月球视半径、折射和恒星自行计算 - 优化内外行星事件搜索、边界选择、极端输入处理和计算稳定性
This commit is contained in:
@@ -0,0 +1,230 @@
|
||||
package geodata
|
||||
|
||||
import "math"
|
||||
|
||||
// PolylineSegments 将地理折线裁剪到选定投影并 / PolylineSegments clips a geographic polyline to the selected projection and
|
||||
// 在等经纬投影中按日界线拆分路径 / splits equirectangular paths at the antimeridian.
|
||||
func PolylineSegments(points []GeoPoint, projection Projection) [][]GeoPoint {
|
||||
if projection == ProjectionNorthPolar {
|
||||
return clipPolylineHemisphere(points, 1)
|
||||
}
|
||||
if projection == ProjectionSouthPolar {
|
||||
return clipPolylineHemisphere(points, -1)
|
||||
}
|
||||
return splitPolylineAntimeridian(points)
|
||||
}
|
||||
|
||||
// PolygonFragments 将地理多边形裁剪到选定地图范围 / PolygonFragments clips a geographic polygon to the selected map extent.
|
||||
func PolygonFragments(points []GeoPoint, projection Projection) [][]GeoPoint {
|
||||
if len(points) < 3 {
|
||||
return nil
|
||||
}
|
||||
if projection == ProjectionNorthPolar {
|
||||
if clipped := clipPolygonHemisphere(points, 1); len(clipped) >= 3 {
|
||||
return [][]GeoPoint{clipped}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
if projection == ProjectionSouthPolar {
|
||||
if clipped := clipPolygonHemisphere(points, -1); len(clipped) >= 3 {
|
||||
return [][]GeoPoint{clipped}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
return splitPolygonAntimeridian(points)
|
||||
}
|
||||
|
||||
func splitPolylineAntimeridian(points []GeoPoint) [][]GeoPoint {
|
||||
if len(points) == 0 {
|
||||
return nil
|
||||
}
|
||||
segments := make([][]GeoPoint, 0, 2)
|
||||
current := []GeoPoint{points[0]}
|
||||
for index := 1; index < len(points); index++ {
|
||||
a, b := points[index-1], points[index]
|
||||
if (a.Longitude == -180 && b.Longitude == 180) || (a.Longitude == 180 && b.Longitude == -180) {
|
||||
// -180/+180 的精确端点属于同一子午线,不要 / Exact -180/+180 endpoints are the same meridian; do not
|
||||
// 不要让它们进入分母为零的交叉插值 / feed them into the crossing interpolation with a zero denominator.
|
||||
b.Longitude = a.Longitude
|
||||
current = append(current, b)
|
||||
continue
|
||||
}
|
||||
if math.Abs(b.Longitude-a.Longitude) <= 180 {
|
||||
current = append(current, b)
|
||||
continue
|
||||
}
|
||||
boundary := 180.0
|
||||
adjustedLongitude := b.Longitude
|
||||
if a.Longitude < 0 {
|
||||
boundary = -180
|
||||
adjustedLongitude -= 360
|
||||
} else {
|
||||
adjustedLongitude += 360
|
||||
}
|
||||
fraction := (boundary - a.Longitude) / (adjustedLongitude - a.Longitude)
|
||||
crossing := GeoPoint{Longitude: boundary, Latitude: a.Latitude + fraction*(b.Latitude-a.Latitude)}
|
||||
current = append(current, crossing)
|
||||
if len(current) >= 2 {
|
||||
segments = append(segments, current)
|
||||
}
|
||||
crossing.Longitude = -boundary
|
||||
current = []GeoPoint{crossing, b}
|
||||
}
|
||||
if len(current) >= 2 {
|
||||
segments = append(segments, current)
|
||||
}
|
||||
return segments
|
||||
}
|
||||
|
||||
func clipPolylineHemisphere(points []GeoPoint, hemisphere float64) [][]GeoPoint {
|
||||
if len(points) == 0 {
|
||||
return nil
|
||||
}
|
||||
inside := func(value GeoPoint) bool { return value.Latitude*hemisphere >= 0 }
|
||||
var segments [][]GeoPoint
|
||||
var current []GeoPoint
|
||||
for index, point := range points {
|
||||
pointInside := inside(point)
|
||||
if index == 0 {
|
||||
if pointInside {
|
||||
current = append(current, point)
|
||||
}
|
||||
continue
|
||||
}
|
||||
previous := points[index-1]
|
||||
previousInside := inside(previous)
|
||||
if previousInside != pointInside {
|
||||
crossing := hemisphereIntersection(previous, point)
|
||||
if previousInside {
|
||||
current = append(current, crossing)
|
||||
if len(current) >= 2 {
|
||||
segments = append(segments, current)
|
||||
}
|
||||
current = nil
|
||||
} else {
|
||||
current = []GeoPoint{crossing}
|
||||
}
|
||||
}
|
||||
if pointInside {
|
||||
current = append(current, point)
|
||||
}
|
||||
}
|
||||
if len(current) >= 2 {
|
||||
segments = append(segments, current)
|
||||
}
|
||||
return segments
|
||||
}
|
||||
|
||||
func clipPolygonHemisphere(points []GeoPoint, hemisphere float64) []GeoPoint {
|
||||
inside := func(value GeoPoint) bool { return value.Latitude*hemisphere >= 0 }
|
||||
return clipPolygon(points, inside, hemisphereIntersection)
|
||||
}
|
||||
|
||||
func splitPolygonAntimeridian(points []GeoPoint) [][]GeoPoint {
|
||||
unwrapped := make([]GeoPoint, len(points))
|
||||
unwrapped[0] = points[0]
|
||||
for index := 1; index < len(points); index++ {
|
||||
point := points[index]
|
||||
previous := unwrapped[index-1].Longitude
|
||||
for point.Longitude-previous > 180 {
|
||||
point.Longitude -= 360
|
||||
}
|
||||
for point.Longitude-previous < -180 {
|
||||
point.Longitude += 360
|
||||
}
|
||||
unwrapped[index] = point
|
||||
}
|
||||
minimum, maximum := unwrapped[0].Longitude, unwrapped[0].Longitude
|
||||
for _, point := range unwrapped[1:] {
|
||||
minimum = math.Min(minimum, point.Longitude)
|
||||
maximum = math.Max(maximum, point.Longitude)
|
||||
}
|
||||
firstWorld := int(math.Floor((minimum + 180) / 360))
|
||||
lastWorld := int(math.Floor((maximum + 180) / 360))
|
||||
var fragments [][]GeoPoint
|
||||
for world := firstWorld; world <= lastWorld; world++ {
|
||||
left := -180.0 + 360*float64(world)
|
||||
right := 180.0 + 360*float64(world)
|
||||
clipped := clipPolygonLongitude(unwrapped, left, true)
|
||||
clipped = clipPolygonLongitude(clipped, right, false)
|
||||
if len(clipped) < 3 {
|
||||
continue
|
||||
}
|
||||
for index := range clipped {
|
||||
clipped[index].Longitude -= 360 * float64(world)
|
||||
}
|
||||
if math.Abs(signedPolygonArea(clipped)) < 1e-12 {
|
||||
// 边恰好落在日界线上的多边形可能在相邻世界各输出一次 / A polygon whose edge lies exactly on the antimeridian can be
|
||||
// 可能在相邻世界各输出一次;丢弃重复的 / emitted once for each adjacent world. Drop the duplicate
|
||||
// 零面积片段后再做 GeoJSON 环验证 / zero-area fragment before GeoJSON ring validation.
|
||||
continue
|
||||
}
|
||||
fragments = append(fragments, clipped)
|
||||
}
|
||||
return fragments
|
||||
}
|
||||
|
||||
func signedPolygonArea(points []GeoPoint) float64 {
|
||||
if len(points) < 3 {
|
||||
return 0
|
||||
}
|
||||
area := 0.0
|
||||
for index, point := range points {
|
||||
next := points[(index+1)%len(points)]
|
||||
area += point.Longitude*next.Latitude - next.Longitude*point.Latitude
|
||||
}
|
||||
return area / 2
|
||||
}
|
||||
|
||||
func clipPolygonLongitude(points []GeoPoint, boundary float64, keepGreater bool) []GeoPoint {
|
||||
inside := func(value GeoPoint) bool {
|
||||
if keepGreater {
|
||||
return value.Longitude >= boundary
|
||||
}
|
||||
return value.Longitude <= boundary
|
||||
}
|
||||
intersection := func(a, b GeoPoint) GeoPoint {
|
||||
fraction := (boundary - a.Longitude) / (b.Longitude - a.Longitude)
|
||||
return GeoPoint{Longitude: boundary, Latitude: a.Latitude + fraction*(b.Latitude-a.Latitude)}
|
||||
}
|
||||
return clipPolygon(points, inside, intersection)
|
||||
}
|
||||
|
||||
func clipPolygon(
|
||||
points []GeoPoint,
|
||||
inside func(GeoPoint) bool,
|
||||
intersection func(GeoPoint, GeoPoint) GeoPoint,
|
||||
) []GeoPoint {
|
||||
if len(points) == 0 {
|
||||
return nil
|
||||
}
|
||||
result := make([]GeoPoint, 0, len(points)+2)
|
||||
previous := points[len(points)-1]
|
||||
previousInside := inside(previous)
|
||||
for _, current := range points {
|
||||
currentInside := inside(current)
|
||||
if currentInside != previousInside {
|
||||
result = append(result, intersection(previous, current))
|
||||
}
|
||||
if currentInside {
|
||||
result = append(result, current)
|
||||
}
|
||||
previous = current
|
||||
previousInside = currentInside
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
func hemisphereIntersection(a, b GeoPoint) GeoPoint {
|
||||
dLongitude := normalizeLongitude(b.Longitude - a.Longitude)
|
||||
fraction := -a.Latitude / (b.Latitude - a.Latitude)
|
||||
return GeoPoint{Longitude: normalizeLongitude(a.Longitude + fraction*dLongitude), Latitude: 0}
|
||||
}
|
||||
|
||||
func normalizeLongitude(value float64) float64 {
|
||||
value = math.Mod(value+180, 360)
|
||||
if value < 0 {
|
||||
value += 360
|
||||
}
|
||||
return value - 180
|
||||
}
|
||||
Reference in New Issue
Block a user