use golang timezone

This commit is contained in:
2020-12-31 09:07:54 +08:00
parent 1c4397c9dc
commit 681dea1fb5
4 changed files with 82 additions and 63 deletions
+34 -25
View File
@@ -27,15 +27,16 @@ var (
// date,取日期,时区忽略
// lon,经度,东正西负
// lat,纬度,北正南负
// timezone,时区,东正西负
// aerotrue时进行大气修正
func RiseTime(date time.Time, lon, lat, timezone float64, aero bool) (time.Time, error) {
func RiseTime(date time.Time, lon, lat float64, aero bool) (time.Time, error) {
var err error
var aeroFloat float64
if aero {
aeroFloat = 1
}
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
riseJde := basic.GetSunRiseTime(jde, lon, lat, timezone, aeroFloat)
if riseJde == -2 {
err = ERR_SUN_NEVER_RISE
@@ -47,18 +48,19 @@ func RiseTime(date time.Time, lon, lat, timezone float64, aero bool) (time.Time,
}
// SunDownTime 太阳落下时间
// date取日期,时区忽略
// date当地时区日期,务必做时区修正
// lon,经度,东正西负
// lat,纬度,北正南负
// timezone,时区,东正西负
// aerotrue时进行大气修正
func DownTime(date time.Time, lon, lat, timezone float64, aero bool) (time.Time, error) {
func DownTime(date time.Time, lon, lat float64, aero bool) (time.Time, error) {
var err error
var aeroFloat float64
if aero {
aeroFloat = 1
}
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
downJde := basic.GetSunDownTime(jde, lon, lat, timezone, aeroFloat)
if downJde == -2 {
err = ERR_SUN_NEVER_RISE
@@ -70,14 +72,15 @@ func DownTime(date time.Time, lon, lat, timezone float64, aero bool) (time.Time,
}
// MorningTwilight 晨朦影
// date取日期,时区忽略
// date当地时区日期
// lon,经度,东正西负
// lat,纬度,北正南负
// timezone,时区,东正西负
// angle,朦影角度:可选-6 -12 -18(民用、航海、天文)
func MorningTwilight(date time.Time, lon, lat, timezone, angle float64) (time.Time, error) {
func MorningTwilight(date time.Time, lon, lat, angle float64) (time.Time, error) {
var err error
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
calcJde := basic.GetAsaTime(jde, lon, lat, timezone, angle)
if calcJde == -2 {
err = ERR_TWILIGHT_NOT_EXISTS
@@ -89,14 +92,15 @@ func MorningTwilight(date time.Time, lon, lat, timezone, angle float64) (time.Ti
}
// EveningTwilight 昏朦影
// date取日期,时区忽略
// date当地时区日期
// lon,经度,东正西负
// lat,纬度,北正南负
// timezone,时区,东正西负
// angle,朦影角度:可选-6 -12 -18(民用、航海、天文)
func EveningTwilight(date time.Time, lon, lat, timezone, angle float64) (time.Time, error) {
func EveningTwilight(date time.Time, lon, lat, angle float64) (time.Time, error) {
var err error
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
//不需要进行力学时转换,会在GetBanTime中转换
calcJde := basic.GetBanTime(jde, lon, lat, timezone, angle)
if calcJde == -2 {
@@ -209,44 +213,49 @@ func EquationTime(date time.Time) float64 {
}
// HourAngle 太阳时角
// 返回给定经纬度、对应timezone时区date时刻的太阳时角(注意,date本身的时区将默认舍去)
func HourAngle(date time.Time, lon, lat, timezone float64) float64 {
// 返回给定经纬度、对应date时区date时刻的太阳时角(
func HourAngle(date time.Time, lon, lat float64) float64 {
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
return basic.SunTimeAngle(jde, lon, lat, timezone)
}
// Azimuth 太阳方位角
// 返回给定经纬度、对应timezone时区date时刻的太阳方位角(正北为0,向东增加)
//(注意,date本身的时区将默认舍去)
func Azimuth(date time.Time, lon, lat, timezone float64) float64 {
// 返回给定经纬度、对应date时区date时刻的太阳方位角(正北为0,向东增加)
func Azimuth(date time.Time, lon, lat float64) float64 {
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
return basic.SunAngle(jde, lon, lat, timezone)
}
// Zenith 太阳高度角
// 返回给定经纬度、对应timezone时区date时刻的太阳高度角
//(注意,date本身的时区将默认舍去)
func Zenith(date time.Time, lon, lat, timezone float64) float64 {
// 返回给定经纬度、对应date时区date时刻的太阳高度角
func Zenith(date time.Time, lon, lat float64) float64 {
jde := basic.Date2JDE(date)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
return basic.SunHeight(jde, lon, lat, timezone)
}
// CulminationTime 太阳中天时间
// 返回给定经纬度、对应timezone时区date时刻的太阳中天日期
//(注意,date本身的时区将默认舍去,返回的时间时区应当为传入的timezone)
func CulminationTime(date time.Time, lon, timezone float64) time.Time {
// 返回给定经纬度、对应date时区date时刻的太阳中天日期
func CulminationTime(date time.Time, lon float64) time.Time {
jde := basic.Date2JDE(date)
if jde-math.Floor(jde) > 0.5 {
jde++
}
calcJde := basic.GetSunTZTime(jde, lon, timezone)
return basic.JDE2Date(calcJde)
_, loc := date.Zone()
timezone := float64(loc) / 3600.0
calcJde := basic.GetSunTZTime(jde, lon, timezone) - timezone/24.00
return basic.JDE2DateByZone(calcJde, date.Location())
}
// EarthDistance 日地距离
// 返回date对应UTC世界时日地距离
func EarthDistance(date time.Time) float64 {
jde := basic.Date2JDE(date)
jde := basic.Date2JDE(date.UTC())
jde = basic.TD2UT(jde, true)
return basic.EarthAway(jde)
}