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astro/internal/svgmap/map.go
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// Package svgmap 提供日食和月掩 SVG 共用的无国界 Natural Earth 地图 / Package svgmap provides the shared, border-free Natural Earth map used by
// 日食、月食和月掩 SVG 渲染器共用 / eclipse and lunar-occultation SVG renderers.
package svgmap
import (
_ "embed"
"fmt"
"math"
"strings"
"b612.me/astro/internal/geodata"
)
const (
worldLandWidth = 5760
worldLandHeight = 2880
polarLandSize = 2880
)
// Projection 标识受支持的地图投影 / Projection identifies one of the supported map projections.
type Projection = geodata.Projection
const (
ProjectionEquirectangular = geodata.ProjectionEquirectangular
ProjectionNorthPolar = geodata.ProjectionNorthPolar
ProjectionSouthPolar = geodata.ProjectionSouthPolar
// ProjectionOrthographic 是正射(球面)投影 / ProjectionOrthographic is the orthographic (globe) projection.
ProjectionOrthographic = geodata.ProjectionOrthographic
)
// ClipView 是裁剪所依赖的投影与视点 / ClipView carries the projection and its view point.
type ClipView = geodata.ClipView
// GeoPoint 是以度表示的地理点,东经为正 / GeoPoint is a geographic point in degrees, with east longitude positive.
type GeoPoint = geodata.GeoPoint
// Frame 描述一个投影地图在 SVG 画布中的位置 / Frame places one projected map in an SVG canvas.
type Frame struct {
X float64
Y float64
Width float64
Height float64
Projection Projection
// CenterLongitude 与 CenterLatitude 是正射投影的视点;其他投影忽略。
// CenterLongitude and CenterLatitude are the orthographic view point; other projections ignore them.
CenterLongitude float64
CenterLatitude float64
}
// Clip 返回该画布对应的裁剪视图 / Clip returns the clip view of this frame.
func (frame Frame) Clip() ClipView {
return ClipView{
Projection: frame.Projection,
Center: GeoPoint{Longitude: frame.CenterLongitude, Latitude: frame.CenterLatitude},
}
}
// 底图资产已随仓库提交;重生成工具不随仓库发布。
//go:embed land_equirectangular.path
var equirectangularLandPath string
//go:embed land_north_polar.path
var northPolarLandPath string
//go:embed land_south_polar.path
var southPolarLandPath string
// ResolveProjection 校验显式投影,或为高纬事件选择极区视图 / ResolveProjection validates an explicit projection or selects a polar view
// 为始终位于一个半球内的高纬事件选择极区视图 / for a high-latitude event that stays in one hemisphere.
func ResolveProjection(requested Projection, focusLatitude, minimumLatitude, maximumLatitude float64) Projection {
switch requested {
case ProjectionEquirectangular, ProjectionNorthPolar, ProjectionSouthPolar, ProjectionOrthographic:
return requested
}
if focusLatitude >= 60 && minimumLatitude >= -2 {
return ProjectionNorthPolar
}
if focusLatitude <= -60 && maximumLatitude <= 2 {
return ProjectionSouthPolar
}
return ProjectionEquirectangular
}
// IsPolar 判断当前画布是否使用半球方位投影 / IsPolar reports whether the frame uses a hemispheric azimuthal projection.
func (frame Frame) IsPolar() bool {
return frame.Projection == ProjectionNorthPolar || frame.Projection == ProjectionSouthPolar
}
// IsDisk 判断画布是否为圆盘版式:极区方位投影与正射球面图都只画一个圆。
// IsDisk reports whether the frame is disk shaped: both hemispheric azimuthal and orthographic views draw one circle.
func (frame Frame) IsDisk() bool {
return frame.IsPolar() || frame.Projection == ProjectionOrthographic
}
// Project 将经纬度映射为 SVG 坐标;布尔值为 false 表示点在极区投影半球外 / Project maps longitude and latitude to SVG coordinates. The boolean is false
// 点位于极区投影的可见半球之外时返回 false / when a point lies outside a polar projection's visible hemisphere.
func (frame Frame) Project(longitude, latitude float64) (float64, float64, bool) {
if frame.Projection == ProjectionOrthographic {
x, y, visible := geodata.OrthographicDiskPoint(
GeoPoint{Longitude: longitude, Latitude: latitude},
GeoPoint{Longitude: frame.CenterLongitude, Latitude: frame.CenterLatitude},
)
if !visible {
return 0, 0, false
}
radius := math.Min(frame.Width, frame.Height) / 2
return frame.X + frame.Width/2 + radius*x, frame.Y + frame.Height/2 - radius*y, true
}
if !frame.IsPolar() {
offset := longitude + 180
if frame.CenterLongitude != 0 {
offset = equirectangularLongitudeOffset(longitude, frame.CenterLongitude)
}
x := frame.X + offset/360*frame.Width
y := frame.Y + (90-latitude)/180*frame.Height
return x, y, true
}
hemisphere := frame.hemisphere()
if latitude*hemisphere < -1e-9 {
return 0, 0, false
}
radius := (90 - hemisphere*latitude) / 90 * math.Min(frame.Width, frame.Height) / 2
// 极点俯视下横坐标是 sin(θ),南北两极的视点方向相反,θ 的符号也相反:
// 北极 θ = C−λ+180、南极 θ = λ−C,各自把事件经线放到背向极点屏幕方向的一侧,
// 使事件附近都是北在上、东在右。符号写错就会得到镜像图(东京跑到北京西边)。
angle := (frame.CenterLongitude - longitude) * math.Pi / 180
if hemisphere > 0 {
angle += math.Pi
} else {
angle = -angle
}
return frame.X + frame.Width/2 + radius*math.Sin(angle),
frame.Y + frame.Height/2 - radius*math.Cos(angle), true
}
// ClipDefinition 写入地图的矩形或圆形裁剪路径 / ClipDefinition writes the rectangular or circular clipping path for a map.
func (frame Frame) ClipDefinition(id string) string {
if frame.IsDisk() {
return fmt.Sprintf(`<clipPath id="%s"><circle cx="%.3f" cy="%.3f" r="%.3f"/></clipPath>`,
id, frame.X+frame.Width/2, frame.Y+frame.Height/2, math.Min(frame.Width, frame.Height)/2)
}
return fmt.Sprintf(`<clipPath id="%s"><rect x="%.3f" y="%.3f" width="%.3f" height="%.3f"/></clipPath>`,
id, frame.X, frame.Y, frame.Width, frame.Height)
}
// WriteOcean 绘制地图的物理范围 / WriteOcean renders the map's physical extent.
func (frame Frame) WriteOcean(builder *strings.Builder) {
if frame.IsDisk() {
fmt.Fprintf(builder, `<circle class="map-ocean" cx="%.3f" cy="%.3f" r="%.3f" fill="#edf3f2"/>`,
frame.X+frame.Width/2, frame.Y+frame.Height/2, math.Min(frame.Width, frame.Height)/2)
return
}
fmt.Fprintf(builder, `<rect class="map-ocean" x="%.3f" y="%.3f" width="%.3f" height="%.3f" fill="#edf3f2"/>`,
frame.X, frame.Y, frame.Width, frame.Height)
}
// WriteGraticule 绘制符合投影的经线和纬线 / WriteGraticule renders projection-correct meridians and parallels.
func (frame Frame) WriteGraticule(builder *strings.Builder, clipID string) {
if frame.Projection == ProjectionOrthographic {
frame.writeOrthographicGraticule(builder, clipID)
return
}
fmt.Fprintf(builder, `<g class="graticule" clip-path="url(#%s)" fill="none" stroke="#b8c4c3" stroke-width="0.65">`, clipID)
if !frame.IsPolar() {
// 居中视图循环到窗口另一端会同一条接缝经线,只画一次。
first, count := -150.0, 11
if frame.CenterLongitude != 0 {
first, count = frame.CenterLongitude-180, 12
}
for index := 0; index < count; index++ {
longitude := first + 30*float64(index)
x, _, _ := frame.Project(longitude, 0)
if frame.CenterLongitude != 0 && (x < frame.X-0.5 || x > frame.X+frame.Width+0.5) {
continue
}
fmt.Fprintf(builder, `<line x1="%.3f" y1="%.3f" x2="%.3f" y2="%.3f"/>`, x, frame.Y, x, frame.Y+frame.Height)
}
for latitude := -60.0; latitude <= 60; latitude += 30 {
_, y, _ := frame.Project(0, latitude)
fmt.Fprintf(builder, `<line x1="%.3f" y1="%.3f" x2="%.3f" y2="%.3f"/>`, frame.X, y, frame.X+frame.Width, y)
}
} else {
centerX := frame.X + frame.Width/2
centerY := frame.Y + frame.Height/2
radius := math.Min(frame.Width, frame.Height) / 2
for _, fraction := range []float64{1.0 / 3, 2.0 / 3, 1} {
fmt.Fprintf(builder, `<circle cx="%.3f" cy="%.3f" r="%.3f"/>`, centerX, centerY, radius*fraction)
}
first, last := -150.0, 180.0
if frame.CenterLongitude != 0 {
first, last = frame.CenterLongitude-180, frame.CenterLongitude+180
}
for longitude := first; longitude <= last; longitude += 30 {
x, y, _ := frame.Project(longitude, 0)
fmt.Fprintf(builder, `<line x1="%.3f" y1="%.3f" x2="%.3f" y2="%.3f"/>`, centerX, centerY, x, y)
}
}
builder.WriteString(`</g>`)
}
// WriteLand 绘制无国界的 Natural Earth 1:50m 陆地 / WriteLand renders Natural Earth 1:50m physical land without borders.
func (frame Frame) WriteLand(builder *strings.Builder, clipID string) {
if frame.Projection == ProjectionOrthographic {
frame.writeOrthographicLand(builder, clipID)
return
}
if frame.Projection == ProjectionEquirectangular && frame.CenterLongitude != 0 {
frame.writeCenteredEquirectangularLand(builder, clipID)
return
}
path := equirectangularLandPath
viewWidth := float64(worldLandWidth)
viewHeight := float64(worldLandHeight)
if frame.Projection == ProjectionNorthPolar {
path = northPolarLandPath
viewWidth, viewHeight = polarLandSize, polarLandSize
} else if frame.Projection == ProjectionSouthPolar {
path = southPolarLandPath
viewWidth, viewHeight = polarLandSize, polarLandSize
}
fmt.Fprintf(builder, `<g class="land-layer" clip-path="url(#%s)" fill="#d8d9d2" stroke="#a6aaa4" stroke-width="0.75" stroke-linejoin="round">`, clipID)
landX, landScaleX := frame.X, frame.Width/viewWidth
if frame.IsPolar() {
// 极地底图都按 θ=λ 烘焙。北极的投影与之手性相反,需先水平镜像变成 −λ 再转 C+180;
// 南极手性相同,直接转 −C 即可。两侧目标角度都是 θ = ±(C−λ)+偏移。
landRotation := -frame.CenterLongitude
if frame.hemisphere() > 0 {
landX, landScaleX = frame.X+frame.Width, -frame.Width/viewWidth
landRotation = frame.CenterLongitude + 180
}
fmt.Fprintf(builder, `<g transform="rotate(%.4f %.3f %.3f)">`,
landRotation, frame.X+frame.Width/2, frame.Y+frame.Height/2)
}
fmt.Fprintf(builder, `<path class="land" d="`)
builder.WriteString(path)
fmt.Fprintf(builder, `" transform="matrix(%.9f 0 0 %.9f %.3f %.3f)" fill-rule="evenodd" vector-effect="non-scaling-stroke"/>`,
landScaleX, frame.Height/viewHeight, landX, frame.Y)
if frame.IsPolar() {
builder.WriteString(`</g>`)
}
builder.WriteString(`</g>`)
}
// WriteFrame 绘制地图轮廓 / WriteFrame renders the map outline.
func (frame Frame) WriteFrame(builder *strings.Builder) {
if frame.IsDisk() {
fmt.Fprintf(builder, `<circle class="map-frame" cx="%.3f" cy="%.3f" r="%.3f" fill="none" stroke="#707879" stroke-width="1.1"/>`,
frame.X+frame.Width/2, frame.Y+frame.Height/2, math.Min(frame.Width, frame.Height)/2)
return
}
fmt.Fprintf(builder, `<rect class="map-frame" x="%.3f" y="%.3f" width="%.3f" height="%.3f" fill="none" stroke="#707879" stroke-width="1.1"/>`,
frame.X, frame.Y, frame.Width, frame.Height)
}
// PolylineSegments 将地理折线裁剪到选定投影并 / PolylineSegments clips a geographic polyline to the selected projection and
// 在等经纬投影中按日界线拆分路径 / splits equirectangular paths at the antimeridian.
func PolylineSegments(points []GeoPoint, view ClipView) [][]GeoPoint {
return geodata.PolylineSegments(points, view)
}
// PolygonFragments 将地理多边形裁剪到选定地图范围 / PolygonFragments clips a geographic polygon to the selected map extent.
func PolygonFragments(points []GeoPoint, view ClipView) [][]GeoPoint {
return geodata.PolygonFragments(points, view)
}
func (frame Frame) hemisphere() float64 {
if frame.Projection == ProjectionSouthPolar {
return -1
}
return 1
}
// equirectangularLongitudeOffset 返回经度相对画面左边缘的偏移,换算成 0…360 的剂量。
// 居中经线落在画面正中,其对面的经线同时是左右边缘:已经在窗口内的经度按原值返回,
// 让接缝两侧的点各自贴住自己那一侧的边缘,窗口外的经度再按 360 折回。
func equirectangularLongitudeOffset(longitude, center float64) float64 {
offset := longitude - (center - 180)
if offset >= 0 && offset <= 360 {
return offset
}
offset = math.Mod(offset, 360)
if offset < 0 {
offset += 360
}
return offset
}
// writeCenteredEquirectangularLand 画按经度居中后的陆地:底图路径只出现一次,
// 再向图框缺的那一侧补一份平移副本覆盖环绕部分,因此输出大小与不居中时同量级。
func (frame Frame) writeCenteredEquirectangularLand(builder *strings.Builder, clipID string) {
shift := frame.CenterLongitude / 360 * frame.Width
x := frame.X - shift
fmt.Fprintf(builder, `<g class="land-layer" clip-path="url(#%s)" fill="#d8d9d2" stroke="#a6aaa4" stroke-width="0.75" stroke-linejoin="round">`, clipID)
builder.WriteString(`<defs><path class="land" id="land-equirectangular-tile" d="`)
builder.WriteString(equirectangularLandPath)
fmt.Fprintf(builder, `" transform="matrix(%.9f 0 0 %.9f 0 0)" fill-rule="evenodd"/></defs>`,
frame.Width/float64(worldLandWidth), frame.Height/float64(worldLandHeight))
// 居中经线为负时窗口相对图块整体右移,只有向左补一份才能盖住图框左侧的 |C|° 空带。
offsets := []float64{0, frame.Width}
if shift < 0 {
offsets = []float64{-frame.Width, 0}
}
for _, dx := range offsets {
fmt.Fprintf(builder, `<use href="#land-equirectangular-tile" transform="translate(%.3f %.3f)" vector-effect="non-scaling-stroke"/>`,
x+dx, frame.Y)
}
builder.WriteString(`</g>`)
}