astro/basic/solar_eclipse.go

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package basic
import "math"
// SolarEclipseRadiusModel 表示日食计算中月亮平均半径 k 的取法。
type SolarEclipseRadiusModel string
const (
// SolarEclipseModelIAUSingleK 使用 IAU 单一月亮平均半径 k。
SolarEclipseModelIAUSingleK SolarEclipseRadiusModel = "iau_single_k"
// SolarEclipseModelNASABulletinSplitK 使用 NASA bulletin 的 Split-K 口径。
SolarEclipseModelNASABulletinSplitK SolarEclipseRadiusModel = "nasa_bulletin_split_k"
)
// SolarEclipseType 表示整场日食的全局食型。
type SolarEclipseType string
const (
// SolarEclipseNone 表示该次朔月没有发生日食。
SolarEclipseNone SolarEclipseType = "none"
// SolarEclipsePartial 表示日偏食。
SolarEclipsePartial SolarEclipseType = "partial"
// SolarEclipseAnnular 表示日环食。
SolarEclipseAnnular SolarEclipseType = "annular"
// SolarEclipseTotal 表示日全食。
SolarEclipseTotal SolarEclipseType = "total"
// SolarEclipseHybrid 表示全环食/混合食。
SolarEclipseHybrid SolarEclipseType = "hybrid"
)
// SolarEclipseCentrality 表示中心线进入地球的方式。
type SolarEclipseCentrality string
const (
// SolarEclipseNonCentral 表示无中心线进入地球。
SolarEclipseNonCentral SolarEclipseCentrality = "non_central"
// SolarEclipseCentralOneLimit 表示中心线只形成一侧极限条件。
SolarEclipseCentralOneLimit SolarEclipseCentrality = "central_one_limit"
// SolarEclipseCentralTwoLimits 表示中心线完整进入地球,两侧都有界线。
SolarEclipseCentralTwoLimits SolarEclipseCentrality = "central_two_limits"
)
// SolarEclipseResult 表示一次朔月附近的全局日食几何结果。
//
// 所有时刻字段都使用力学时儒略日JDE, TT
// 输入 seedJDE 只需要落在目标朔月附近,允许相差数天。
type SolarEclipseResult struct {
Model SolarEclipseRadiusModel
Type SolarEclipseType
Centrality SolarEclipseCentrality
// GreatestEclipse 是全局“影轴最接近地心”的时刻。
GreatestEclipse float64
// PartialBeginOnEarth / PartialEndOnEarth 是地球范围的偏食开始 / 结束时刻。
PartialBeginOnEarth float64
PartialEndOnEarth float64
// CentralBeginOnEarth / CentralEndOnEarth 是中心线进入 / 离开地球的时刻。
CentralBeginOnEarth float64
CentralEndOnEarth float64
// Magnitude 是全局食分。
Magnitude float64
// Gamma 是月影轴到地心的有符号最小距离,单位为地球赤道半径。
Gamma float64
// PathWidthKM 是食甚点处中心食带宽度。非中心食时为 0。
PathWidthKM float64
// GreatestLongitude / GreatestLatitude 是日食食甚点地理坐标,东经为正,西经为负。
GreatestLongitude float64
GreatestLatitude float64
HasPartial bool
HasCentral bool
HasAnnular bool
HasTotal bool
HasHybrid bool
}
type solarEclipseModelParameters struct {
penumbralK float64
umbralK float64
}
type solarEclipseShadowRadii struct {
penumbraRadius float64
umbraRadius float64
absUmbraRadius float64
magnitude float64
}
type solarEclipseAxis struct {
rightAscension float64
tilt float64
gst float64
}
type solarEclipseSolver struct {
newMoonJDE float64
model SolarEclipseRadiusModel
params solarEclipseModelParameters
meanSunMoonDistance float64
penumbraConeTangent float64
umbraConeTangent float64
}
type solarEclipseFeature struct {
greatestEclipseJDE float64
greatestLongitude float64
greatestLatitude float64
magnitude float64
gamma float64
pathWidthKM float64
partialBeginJDE float64
partialEndJDE float64
centralBeginJDE float64
centralEndJDE float64
typeCode string
}
type solarEclipseLineIntersection struct {
valid bool
x float64
y float64
z float64
r1 float64
r2 float64
}
const (
solarEclipseEarthEquatorialRadiusKM = 6378.1366
solarEclipseEarthPolarRatio = 0.99664719
solarEclipseEarthPolarRatioSquared = solarEclipseEarthPolarRatio * solarEclipseEarthPolarRatio
solarEclipseAstronomicalUnitKM = 1.49597870691e8
// IAU Single-K 对所有接触统一使用 0.2725076
// NASA bulletin Split-K 对半影仍使用 0.2725076,对本影/反本影使用 0.2722810。
solarEclipseSolarRadiusRatio = 109.1222
solarEclipsePenumbralK = 0.2725076
solarEclipseUmbralK = 0.2722810
solarEclipseNodeCount = 7
solarEclipseNodeStepDays = 0.04
solarEclipseMoonLonAberrRad = -3.4e-6
// 这两个系数沿用经典贝塞尔近似中的极区有效半径经验值。
solarEclipseNonCentralLimit = 0.9972
solarEclipseCentralLimit = 0.9966
)
var solarEclipseArcsecPerRadian = 180.0 * 3600.0 / math.Pi
// SolarEclipse 计算给定近朔时刻附近的一次全局日食,默认使用 NASABulletin Split-K 模型。
func SolarEclipse(seedJDE float64) SolarEclipseResult {
return SolarEclipseNASABulletinSplitK(seedJDE)
}
// SolarEclipseIAUSingleK 计算给定近朔时刻附近的一次全局日食,使用 IAU Single-K 模型。
func SolarEclipseIAUSingleK(seedJDE float64) SolarEclipseResult {
return solarEclipse(seedJDE, SolarEclipseModelIAUSingleK)
}
// SolarEclipseNASABulletinSplitK 计算给定近朔时刻附近的一次全局日食,使用 NASA bulletin Split-K 模型。
func SolarEclipseNASABulletinSplitK(seedJDE float64) SolarEclipseResult {
return solarEclipse(seedJDE, SolarEclipseModelNASABulletinSplitK)
}
func solarEclipse(seedJDE float64, model SolarEclipseRadiusModel) SolarEclipseResult {
newMoonJDE := CalcMoonSHByJDE(seedJDE, 0)
solver := newSolarEclipseSolver(newMoonJDE, model)
feature := solver.feature()
result := SolarEclipseResult{
Model: model,
Type: SolarEclipseNone,
Centrality: SolarEclipseNonCentral,
GreatestEclipse: feature.greatestEclipseJDE,
Magnitude: feature.magnitude,
Gamma: feature.gamma,
PathWidthKM: feature.pathWidthKM,
GreatestLongitude: feature.greatestLongitude,
GreatestLatitude: feature.greatestLatitude,
}
switch feature.typeCode {
case "P":
result.Type = SolarEclipsePartial
case "A0", "A1", "A":
result.Type = SolarEclipseAnnular
case "T0", "T1", "T":
result.Type = SolarEclipseTotal
case "H", "H2", "H3":
result.Type = SolarEclipseHybrid
}
switch feature.typeCode {
case "A1", "T1":
result.Centrality = SolarEclipseCentralOneLimit
case "A", "T", "H", "H2", "H3":
result.Centrality = SolarEclipseCentralTwoLimits
}
if result.Type != SolarEclipseNone {
result.HasPartial = true
result.PartialBeginOnEarth = feature.partialBeginJDE
result.PartialEndOnEarth = feature.partialEndJDE
}
if result.Centrality != SolarEclipseNonCentral {
result.HasCentral = true
result.CentralBeginOnEarth = feature.centralBeginJDE
result.CentralEndOnEarth = feature.centralEndJDE
}
switch result.Type {
case SolarEclipseAnnular:
result.HasAnnular = true
case SolarEclipseTotal:
result.HasTotal = true
case SolarEclipseHybrid:
result.HasAnnular = true
result.HasTotal = true
result.HasHybrid = true
}
return result
}
func newSolarEclipseSolver(newMoonJDE float64, model SolarEclipseRadiusModel) solarEclipseSolver {
params := solarEclipseModelParameters{
penumbralK: solarEclipsePenumbralK,
umbralK: solarEclipsePenumbralK,
}
if model == SolarEclipseModelNASABulletinSplitK {
params.umbralK = solarEclipseUmbralK
}
firstNodeJDE := newMoonJDE + (0-float64(solarEclipseNodeCount)/2+0.5)*solarEclipseNodeStepDays
lastNodeJDE := newMoonJDE + (float64(solarEclipseNodeCount-1)-float64(solarEclipseNodeCount)/2+0.5)*solarEclipseNodeStepDays
firstSun, firstMoon := solarEclipseSunMoonEquatorial(firstNodeJDE)
lastSun, lastMoon := solarEclipseSunMoonEquatorial(lastNodeJDE)
meanSunMoonDistance := ((firstSun[2] + lastSun[2]) - (firstMoon[2] + lastMoon[2])) / 2 / solarEclipseEarthEquatorialRadiusKM
return solarEclipseSolver{
newMoonJDE: newMoonJDE,
model: model,
params: params,
meanSunMoonDistance: meanSunMoonDistance,
penumbraConeTangent: (solarEclipseSolarRadiusRatio + params.penumbralK) / meanSunMoonDistance,
umbraConeTangent: (solarEclipseSolarRadiusRatio - params.umbralK) / meanSunMoonDistance,
}
}
func (solver solarEclipseSolver) feature() solarEclipseFeature {
const finiteDifferenceStep = 0.04
jd := solver.newMoonJDE
before := solver.besselMoonAt(jd - finiteDifferenceStep)
center := solver.besselMoonAt(jd)
after := solver.besselMoonAt(jd + finiteDifferenceStep)
vx := (after[0] - before[0]) / (2 * finiteDifferenceStep)
vy := (after[1] - before[1]) / (2 * finiteDifferenceStep)
vz := (after[2] - before[2]) / (2 * finiteDifferenceStep)
speed := math.Hypot(vx, vy)
speedSquared := speed * speed
t0 := -(center[0]*vx + center[1]*vy) / speedSquared
greatestEclipseJDE := jd + t0
xc := center[0] + vx*t0
yc := center[1] + vy*t0
zc := center[2] + vz*t0 - 1.37*t0*t0
gamma := (vx*center[1] - vy*center[0]) / speed
minimumDistance := math.Abs(gamma)
axis := solver.besselAxisAt(greatestEclipseJDE)
axisIntersection := solarEclipseLineEar2(xc, yc, 2, xc, yc, 0, solarEclipseEarthPolarRatio, 1, axis)
midRadii := solver.shadowRadiiAt(zc)
greatestRadii := midRadii
if axisIntersection.valid {
greatestRadii = solver.shadowRadiiAt(zc - axisIntersection.r2)
}
var centralStartParam, centralEndParam float64
if minimumDistance < 1 {
paramSpan := math.Sqrt(1-minimumDistance*minimumDistance) / speed
centralStartParam = t0 - paramSpan
centralEndParam = t0 + paramSpan
}
partialLimit := 1 + midRadii.penumbraRadius
partialSpan := 0.0
if minimumDistance < partialLimit {
partialSpan = math.Sqrt(partialLimit*partialLimit-minimumDistance*minimumDistance) / speed
}
partialStartParam := t0 - partialSpan
partialEndParam := t0 + partialSpan
typeCode := "N"
greatestLongitude, greatestLatitude := 0.0, 0.0
magnitude := 0.0
pathWidthKM := 0.0
if !axisIntersection.valid {
greatestLongitude, greatestLatitude = solarEclipseBesselPointToGeodetic(xc, yc, 0, axis, false)
magnitude = (midRadii.penumbraRadius - (minimumDistance - solarEclipseNonCentralLimit)) / (midRadii.penumbraRadius - midRadii.umbraRadius)
switch {
case minimumDistance > solarEclipseNonCentralLimit+midRadii.penumbraRadius:
typeCode = "N"
case minimumDistance > solarEclipseNonCentralLimit+midRadii.absUmbraRadius:
typeCode = "P"
default:
if midRadii.magnitude < 1 {
typeCode = "A0"
} else {
typeCode = "T0"
}
}
} else {
greatestLongitude = axisIntersectionLongitude(axisIntersection, axis)
greatestLatitude = axisIntersectionLatitude(axisIntersection, axis)
magnitude = greatestRadii.magnitude
switch {
case minimumDistance > solarEclipseCentralLimit-greatestRadii.absUmbraRadius:
if greatestRadii.magnitude < 1 {
typeCode = "A1"
} else {
typeCode = "T1"
}
default:
if greatestRadii.magnitude >= 1 {
startRadii := greatestRadii
endRadii := greatestRadii
if minimumDistance < 1 {
startRadii = solver.shadowRadiiAt(centralStartParam*vz + center[2] - 1.37*centralStartParam*centralStartParam)
endRadii = solver.shadowRadiiAt(centralEndParam*vz + center[2] - 1.37*centralEndParam*centralEndParam)
}
typeCode = "H"
if startRadii.magnitude > 1 {
typeCode = "H2"
}
if endRadii.magnitude > 1 {
typeCode = "H3"
}
if startRadii.magnitude > 1 && endRadii.magnitude > 1 {
typeCode = "T"
}
} else {
typeCode = "A"
}
}
if typeCode != "N" && typeCode != "P" {
sunAltitude := solarEclipseSunAltitudeAtGreatest(greatestEclipseJDE, greatestLongitude, greatestLatitude, axis.gst)
if math.Abs(math.Sin(sunAltitude)) > 1e-12 {
pathWidthKM = math.Abs(2*greatestRadii.umbraRadius*solarEclipseEarthEquatorialRadiusKM) / math.Abs(math.Sin(sunAltitude))
}
}
}
feature := solarEclipseFeature{
greatestEclipseJDE: greatestEclipseJDE,
greatestLongitude: greatestLongitude,
greatestLatitude: greatestLatitude,
magnitude: magnitude,
gamma: gamma,
pathWidthKM: pathWidthKM,
typeCode: typeCode,
}
if typeCode != "N" {
_, _, feature.partialBeginJDE, _ = solver.quickContactAt(partialStartParam+jd, vx, vy, true)
_, _, feature.partialEndJDE, _ = solver.quickContactAt(partialEndParam+jd, vx, vy, true)
}
if typeCode != "N" && typeCode != "P" {
_, _, feature.centralBeginJDE, _ = solver.quickContactAt(centralStartParam+jd, vx, vy, false)
_, _, feature.centralEndJDE, _ = solver.quickContactAt(centralEndParam+jd, vx, vy, false)
}
return feature
}
func (solver solarEclipseSolver) quickContactAt(jd, dx, dy float64, penumbral bool) (float64, float64, float64, bool) {
moon := solver.besselMoonAt(jd)
radii := solver.shadowRadiiAt(moon[2])
radius := 0.0
if penumbral {
radius = radii.penumbraRadius
}
denominator := moon[0]*moon[0] + moon[1]*moon[1]
if denominator == 0 {
return 0, 0, 0, false
}
effectiveRadius := 1 - (1/solarEclipseEarthPolarRatioSquared-1)*moon[1]*moon[1]/denominator/2 + radius
velocityProjection := dx*moon[0] + dy*moon[1]
if velocityProjection == 0 {
return 0, 0, 0, false
}
correction := (effectiveRadius*effectiveRadius - moon[0]*moon[0] - moon[1]*moon[1]) / (2 * velocityProjection)
x := moon[0] + correction*dx
y := moon[1] + correction*dy
jd += correction
curvature := (1 - solarEclipseEarthPolarRatioSquared) * radius * x * y / math.Pow(effectiveRadius, 3)
x += curvature * y
y -= curvature * x
axis := solver.besselAxisAt(jd)
longitude, latitude, ok := solarEclipseBesselXYToGeodetic(x/effectiveRadius, y/effectiveRadius, axis, true)
return longitude, latitude, jd, ok
}
func (solver solarEclipseSolver) shadowRadiiAt(moonBesselZ float64) solarEclipseShadowRadii {
return solarEclipseShadowRadii{
penumbraRadius: solver.params.penumbralK + solver.penumbraConeTangent*moonBesselZ,
umbraRadius: solver.params.umbralK - solver.umbraConeTangent*moonBesselZ,
absUmbraRadius: math.Abs(solver.params.umbralK - solver.umbraConeTangent*moonBesselZ),
magnitude: solver.params.umbralK / moonBesselZ / solarEclipseSolarRadiusRatio * (solver.meanSunMoonDistance + moonBesselZ),
}
}
func (solver solarEclipseSolver) besselAxisAt(jd float64) solarEclipseAxis {
sun, moon := solarEclipseSunMoonEquatorial(jd)
sunXYZ := solarEclipseLLRToXYZ(sun[0], sun[1], sun[2])
moonXYZ := solarEclipseLLRToXYZ(moon[0], moon[1], moon[2])
axis := solarEclipseXYZToLLR(sunXYZ[0]-moonXYZ[0], sunXYZ[1]-moonXYZ[1], sunXYZ[2]-moonXYZ[2])
utJDE := TD2UT(jd, false)
return solarEclipseAxis{
rightAscension: solarEclipseNormalizeRadians(math.Pi/2 + axis[0]),
tilt: math.Pi/2 - axis[1],
gst: solarEclipseNormalizeSignedRadians(ApparentSiderealTime(utJDE) * 15 * rad),
}
}
func (solver solarEclipseSolver) besselMoonAt(jd float64) [3]float64 {
_, moon := solarEclipseSunMoonEquatorial(jd)
axis := solver.besselAxisAt(jd)
rotated := solarEclipseRotateLLR(
solarEclipseNormalizeSignedRadians(moon[0]-axis.rightAscension),
moon[1],
moon[2],
-axis.tilt,
)
rectangular := solarEclipseLLRToXYZ(rotated[0], rotated[1], rotated[2])
return [3]float64{
rectangular[0] / solarEclipseEarthEquatorialRadiusKM,
rectangular[1] / solarEclipseEarthEquatorialRadiusKM,
rectangular[2] / solarEclipseEarthEquatorialRadiusKM,
}
}
func solarEclipseSunMoonEquatorial(jd float64) ([3]float64, [3]float64) {
julianCentury := (jd - 2451545.0) / 36525.0
obliquity := EclipticObliquity(jd, true) * rad
sunLongitude := HSunApparentLo(jd) * rad
sunLatitude := HSunTrueBo(jd) * rad
sunDistance := EarthAway(jd) * solarEclipseAstronomicalUnitKM
moonLongitude := solarEclipseNormalizeRadians(HMoonApparentLo(jd)*rad + solarEclipseMoonLonAberrRad)
moonLatitude := HMoonTrueBo(jd)*rad + moonLatitudeAberrationRad(julianCentury)
moonDistance := HMoonAway(jd)
sunEquatorial := solarEclipseRotateLLR(sunLongitude, sunLatitude, sunDistance, obliquity)
moonEquatorial := solarEclipseRotateLLR(moonLongitude, moonLatitude, moonDistance, obliquity)
return [3]float64{sunEquatorial[0], sunEquatorial[1], sunEquatorial[2]},
[3]float64{moonEquatorial[0], moonEquatorial[1], moonEquatorial[2]}
}
func solarEclipseSunAltitudeAtGreatest(jd, lonDeg, latDeg, gst float64) float64 {
sun, _ := solarEclipseSunMoonEquatorial(jd)
horizon := solarEclipseEquatorialToHorizontal(sun[0], sun[1], sun[2], lonDeg*rad, latDeg*rad, gst)
return horizon[1]
}
func solarEclipseEquatorialToHorizontal(ra, dec, distance, lon, lat, gst float64) [3]float64 {
rotated := solarEclipseRotateLLR(
solarEclipseNormalizeRadians(ra+math.Pi/2-gst-lon),
dec,
distance,
math.Pi/2-lat,
)
return [3]float64{
solarEclipseNormalizeRadians(math.Pi/2 - rotated[0]),
rotated[1],
rotated[2],
}
}
func solarEclipseLLRToXYZ(longitude, latitude, distance float64) [3]float64 {
return [3]float64{
distance * math.Cos(latitude) * math.Cos(longitude),
distance * math.Cos(latitude) * math.Sin(longitude),
distance * math.Sin(latitude),
}
}
func solarEclipseXYZToLLR(x, y, z float64) [3]float64 {
distance := math.Sqrt(x*x + y*y + z*z)
return [3]float64{
solarEclipseNormalizeRadians(math.Atan2(y, x)),
math.Asin(z / distance),
distance,
}
}
func solarEclipseRotateLLR(longitude, latitude, distance, obliquity float64) [3]float64 {
rotatedLongitude := math.Atan2(
math.Sin(longitude)*math.Cos(obliquity)-math.Tan(latitude)*math.Sin(obliquity),
math.Cos(longitude),
)
return [3]float64{
solarEclipseNormalizeRadians(rotatedLongitude),
math.Asin(math.Cos(obliquity)*math.Sin(latitude) + math.Sin(obliquity)*math.Cos(latitude)*math.Sin(longitude)),
distance,
}
}
func solarEclipseLineEar2(x1, y1, z1, x2, y2, z2, polarRatio, radius float64, axis solarEclipseAxis) solarEclipseLineIntersection {
cosTilt := math.Cos(axis.tilt)
sinTilt := math.Sin(axis.tilt)
x1Rot := x1
y1Rot := cosTilt*y1 - sinTilt*z1
z1Rot := sinTilt*y1 + cosTilt*z1
x2Rot := x2
y2Rot := cosTilt*y2 - sinTilt*z2
z2Rot := sinTilt*y2 + cosTilt*z2
intersection := solarEclipseLineEllipsoid(x1Rot, y1Rot, z1Rot, x2Rot, y2Rot, z2Rot, polarRatio, radius)
if !intersection.valid {
return intersection
}
return intersection
}
func solarEclipseLineEllipsoid(x1, y1, z1, x2, y2, z2, polarRatio, radius float64) solarEclipseLineIntersection {
dx := x2 - x1
dy := y2 - y1
dz := z2 - z1
polarRatioSquared := polarRatio * polarRatio
a := dx*dx + dy*dy + dz*dz/polarRatioSquared
b := x1*dx + y1*dy + z1*dz/polarRatioSquared
c := x1*x1 + y1*y1 + z1*z1/polarRatioSquared - radius*radius
discriminant := b*b - a*c
if discriminant < 0 {
return solarEclipseLineIntersection{}
}
root := math.Sqrt(discriminant)
if b < 0 {
root = -root
}
t := (-b + root) / a
x := x1 + dx*t
y := y1 + dy*t
z := z1 + dz*t
distance := math.Sqrt(dx*dx + dy*dy + dz*dz)
return solarEclipseLineIntersection{
valid: true,
x: x,
y: y,
z: z,
r1: distance * math.Abs(t),
r2: distance * math.Abs(t-1),
}
}
func axisIntersectionLongitude(intersection solarEclipseLineIntersection, axis solarEclipseAxis) float64 {
longitude, _ := solarEclipseIntersectionGeodetic(intersection, axis)
return longitude
}
func axisIntersectionLatitude(intersection solarEclipseLineIntersection, axis solarEclipseAxis) float64 {
_, latitude := solarEclipseIntersectionGeodetic(intersection, axis)
return latitude
}
func solarEclipseIntersectionGeodetic(intersection solarEclipseLineIntersection, axis solarEclipseAxis) (float64, float64) {
longitude := solarEclipseNormalizeSignedRadians(math.Atan2(intersection.y, intersection.x) + axis.rightAscension - axis.gst)
latitude := math.Atan(intersection.z / solarEclipseEarthPolarRatioSquared / math.Sqrt(intersection.x*intersection.x+intersection.y*intersection.y))
return longitude * deg, latitude * deg
}
func solarEclipseBesselPointToGeodetic(x, y, z float64, axis solarEclipseAxis, ellipsoidal bool) (float64, float64) {
point := solarEclipseXYZToLLR(x, y, z)
rotated := solarEclipseRotateLLR(point[0], point[1], point[2], axis.tilt)
longitude := solarEclipseNormalizeSignedRadians(rotated[0] + axis.rightAscension - axis.gst)
latitude := rotated[1]
if ellipsoidal {
latitude = math.Atan(math.Tan(latitude) / solarEclipseEarthPolarRatioSquared)
}
return longitude * deg, latitude * deg
}
func solarEclipseBesselXYToGeodetic(x, y float64, axis solarEclipseAxis, ellipsoidal bool) (float64, float64, bool) {
polarRatio := 1.0
if ellipsoidal {
polarRatio = solarEclipseEarthPolarRatio
}
intersection := solarEclipseLineEar2(x, y, 2, x, y, 0, polarRatio, 1, axis)
if !intersection.valid {
return 0, 0, false
}
longitude, latitude := solarEclipseIntersectionGeodetic(intersection, axis)
return longitude, latitude, true
}
func solarEclipseNormalizeRadians(angle float64) float64 {
angle = math.Mod(angle, 2*math.Pi)
if angle < 0 {
angle += 2 * math.Pi
}
return angle
}
func solarEclipseNormalizeSignedRadians(angle float64) float64 {
angle = math.Mod(angle, 2*math.Pi)
if angle <= -math.Pi {
angle += 2 * math.Pi
}
if angle > math.Pi {
angle -= 2 * math.Pi
}
return angle
}