253 lines
9.5 KiB
Go
253 lines
9.5 KiB
Go
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package basic
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import (
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"b612.me/astro/planet"
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. "b612.me/astro/tools"
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)
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type planetRaDecNFunc func(jd float64, n int) (float64, float64)
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// MercuryPhaseAngle 水星相位角 / phase angle of Mercury.
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func MercuryPhaseAngle(jd float64) float64 {
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return MercuryPhaseAngleN(jd, -1)
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}
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// MercuryPhaseAngleN 水星相位角(截断版) / truncated phase angle of Mercury.
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func MercuryPhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(1, jd, n)
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}
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// MercuryIlluminatedFraction 水星被照亮比例 / illuminated fraction of Mercury.
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func MercuryIlluminatedFraction(jd float64) float64 {
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return MercuryIlluminatedFractionN(jd, -1)
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}
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// MercuryIlluminatedFractionN 水星被照亮比例(截断版) / truncated illuminated fraction of Mercury.
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func MercuryIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(1, jd, n)
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}
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// MercuryBrightLimbPositionAngle 水星亮面中心位置角 / position angle of Mercury bright limb.
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func MercuryBrightLimbPositionAngle(jd float64) float64 {
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return MercuryBrightLimbPositionAngleN(jd, -1)
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}
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// MercuryBrightLimbPositionAngleN 水星亮面中心位置角(截断版) / truncated position angle of Mercury bright limb.
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func MercuryBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, MercuryApparentRaDecN)
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}
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// VenusPhaseAngle 金星相位角 / phase angle of Venus.
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func VenusPhaseAngle(jd float64) float64 {
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return VenusPhaseAngleN(jd, -1)
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}
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// VenusPhaseAngleN 金星相位角(截断版) / truncated phase angle of Venus.
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func VenusPhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(2, jd, n)
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}
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// VenusIlluminatedFraction 金星被照亮比例 / illuminated fraction of Venus.
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func VenusIlluminatedFraction(jd float64) float64 {
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return VenusIlluminatedFractionN(jd, -1)
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}
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// VenusIlluminatedFractionN 金星被照亮比例(截断版) / truncated illuminated fraction of Venus.
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func VenusIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(2, jd, n)
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}
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// VenusBrightLimbPositionAngle 金星亮面中心位置角 / position angle of Venus bright limb.
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func VenusBrightLimbPositionAngle(jd float64) float64 {
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return VenusBrightLimbPositionAngleN(jd, -1)
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}
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// VenusBrightLimbPositionAngleN 金星亮面中心位置角(截断版) / truncated position angle of Venus bright limb.
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func VenusBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, VenusApparentRaDecN)
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}
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// MarsPhaseAngle 火星相位角 / phase angle of Mars.
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func MarsPhaseAngle(jd float64) float64 {
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return MarsPhaseAngleN(jd, -1)
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}
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// MarsPhaseAngleN 火星相位角(截断版) / truncated phase angle of Mars.
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func MarsPhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(3, jd, n)
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}
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// MarsIlluminatedFraction 火星被照亮比例 / illuminated fraction of Mars.
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func MarsIlluminatedFraction(jd float64) float64 {
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return MarsIlluminatedFractionN(jd, -1)
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}
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// MarsIlluminatedFractionN 火星被照亮比例(截断版) / truncated illuminated fraction of Mars.
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func MarsIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(3, jd, n)
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}
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// MarsBrightLimbPositionAngle 火星亮面中心位置角 / position angle of Mars bright limb.
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func MarsBrightLimbPositionAngle(jd float64) float64 {
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return MarsBrightLimbPositionAngleN(jd, -1)
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}
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// MarsBrightLimbPositionAngleN 火星亮面中心位置角(截断版) / truncated position angle of Mars bright limb.
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func MarsBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, MarsApparentRaDecN)
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}
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// JupiterPhaseAngle 木星相位角 / phase angle of Jupiter.
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func JupiterPhaseAngle(jd float64) float64 {
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return JupiterPhaseAngleN(jd, -1)
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}
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// JupiterPhaseAngleN 木星相位角(截断版) / truncated phase angle of Jupiter.
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func JupiterPhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(4, jd, n)
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}
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// JupiterIlluminatedFraction 木星被照亮比例 / illuminated fraction of Jupiter.
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func JupiterIlluminatedFraction(jd float64) float64 {
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return JupiterIlluminatedFractionN(jd, -1)
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}
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// JupiterIlluminatedFractionN 木星被照亮比例(截断版) / truncated illuminated fraction of Jupiter.
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func JupiterIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(4, jd, n)
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}
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// JupiterBrightLimbPositionAngle 木星亮面中心位置角 / position angle of Jupiter bright limb.
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func JupiterBrightLimbPositionAngle(jd float64) float64 {
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return JupiterBrightLimbPositionAngleN(jd, -1)
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}
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// JupiterBrightLimbPositionAngleN 木星亮面中心位置角(截断版) / truncated position angle of Jupiter bright limb.
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func JupiterBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, JupiterApparentRaDecN)
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}
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// SaturnPhaseAngle 土星相位角 / phase angle of Saturn.
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func SaturnPhaseAngle(jd float64) float64 {
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return SaturnPhaseAngleN(jd, -1)
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}
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// SaturnPhaseAngleN 土星相位角(截断版) / truncated phase angle of Saturn.
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func SaturnPhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(5, jd, n)
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}
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// SaturnIlluminatedFraction 土星被照亮比例 / illuminated fraction of Saturn.
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func SaturnIlluminatedFraction(jd float64) float64 {
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return SaturnIlluminatedFractionN(jd, -1)
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}
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// SaturnIlluminatedFractionN 土星被照亮比例(截断版) / truncated illuminated fraction of Saturn.
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func SaturnIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(5, jd, n)
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}
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// SaturnBrightLimbPositionAngle 土星亮面中心位置角 / position angle of Saturn bright limb.
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func SaturnBrightLimbPositionAngle(jd float64) float64 {
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return SaturnBrightLimbPositionAngleN(jd, -1)
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}
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// SaturnBrightLimbPositionAngleN 土星亮面中心位置角(截断版) / truncated position angle of Saturn bright limb.
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func SaturnBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, SaturnApparentRaDecN)
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}
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// UranusPhaseAngle 天王星相位角 / phase angle of Uranus.
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func UranusPhaseAngle(jd float64) float64 {
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return UranusPhaseAngleN(jd, -1)
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}
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// UranusPhaseAngleN 天王星相位角(截断版) / truncated phase angle of Uranus.
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func UranusPhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(6, jd, n)
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}
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// UranusIlluminatedFraction 天王星被照亮比例 / illuminated fraction of Uranus.
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func UranusIlluminatedFraction(jd float64) float64 {
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return UranusIlluminatedFractionN(jd, -1)
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}
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// UranusIlluminatedFractionN 天王星被照亮比例(截断版) / truncated illuminated fraction of Uranus.
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func UranusIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(6, jd, n)
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}
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// UranusBrightLimbPositionAngle 天王星亮面中心位置角 / position angle of Uranus bright limb.
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func UranusBrightLimbPositionAngle(jd float64) float64 {
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return UranusBrightLimbPositionAngleN(jd, -1)
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}
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// UranusBrightLimbPositionAngleN 天王星亮面中心位置角(截断版) / truncated position angle of Uranus bright limb.
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func UranusBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, UranusApparentRaDecN)
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}
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// NeptunePhaseAngle 海王星相位角 / phase angle of Neptune.
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func NeptunePhaseAngle(jd float64) float64 {
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return NeptunePhaseAngleN(jd, -1)
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}
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// NeptunePhaseAngleN 海王星相位角(截断版) / truncated phase angle of Neptune.
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func NeptunePhaseAngleN(jd float64, n int) float64 {
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return planetPhaseAngleN(7, jd, n)
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}
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// NeptuneIlluminatedFraction 海王星被照亮比例 / illuminated fraction of Neptune.
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func NeptuneIlluminatedFraction(jd float64) float64 {
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return NeptuneIlluminatedFractionN(jd, -1)
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}
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// NeptuneIlluminatedFractionN 海王星被照亮比例(截断版) / truncated illuminated fraction of Neptune.
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func NeptuneIlluminatedFractionN(jd float64, n int) float64 {
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return planetIlluminatedFractionN(7, jd, n)
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}
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// NeptuneBrightLimbPositionAngle 海王星亮面中心位置角 / position angle of Neptune bright limb.
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func NeptuneBrightLimbPositionAngle(jd float64) float64 {
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return NeptuneBrightLimbPositionAngleN(jd, -1)
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}
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// NeptuneBrightLimbPositionAngleN 海王星亮面中心位置角(截断版) / truncated position angle of Neptune bright limb.
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func NeptuneBrightLimbPositionAngleN(jd float64, n int) float64 {
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return planetBrightLimbPositionAngleN(jd, n, NeptuneApparentRaDecN)
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}
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func planetPhaseAngleN(planetIndex int, jd float64, n int) float64 {
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return ArcCos(planetPhaseCosineN(planetIndex, jd, n))
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}
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func planetIlluminatedFractionN(planetIndex int, jd float64, n int) float64 {
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return (1 + planetPhaseCosineN(planetIndex, jd, n)) / 2
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}
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func planetPhaseCosineN(planetIndex int, jd float64, n int) float64 {
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planetSunDistance := planet.WherePlanetN(planetIndex, 2, jd, n)
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planetEarthDistance := planetEarthAwayN(planetIndex, jd, n)
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earthSunDistance := EarthAwayN(jd, n)
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cosine := (planetSunDistance*planetSunDistance + planetEarthDistance*planetEarthDistance - earthSunDistance*earthSunDistance) / (2 * planetSunDistance * planetEarthDistance)
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return clampUnit(cosine)
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}
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func planetBrightLimbPositionAngleN(jd float64, n int, apparentRaDec planetRaDecNFunc) float64 {
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sunRa, sunDec := HSunApparentRaDecN(jd, n)
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planetRa, planetDec := apparentRaDec(jd, n)
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y := Cos(sunDec) * Sin(sunRa-planetRa)
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x := Sin(sunDec)*Cos(planetDec) - Cos(sunDec)*Sin(planetDec)*Cos(sunRa-planetRa)
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return ArcTan2(y, x)
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}
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func clampUnit(value float64) float64 {
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if value > 1 {
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return 1
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}
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if value < -1 {
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return -1
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}
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return value
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}
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