astro/basic/planet_phase.go

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package basic
import (
"b612.me/astro/planet"
. "b612.me/astro/tools"
)
type planetRaDecNFunc func(jd float64, n int) (float64, float64)
// MercuryPhaseAngle 水星相位角 / phase angle of Mercury.
func MercuryPhaseAngle(jd float64) float64 {
return MercuryPhaseAngleN(jd, -1)
}
// MercuryPhaseAngleN 水星相位角(截断版) / truncated phase angle of Mercury.
func MercuryPhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(1, jd, n)
}
// MercuryIlluminatedFraction 水星被照亮比例 / illuminated fraction of Mercury.
func MercuryIlluminatedFraction(jd float64) float64 {
return MercuryIlluminatedFractionN(jd, -1)
}
// MercuryIlluminatedFractionN 水星被照亮比例(截断版) / truncated illuminated fraction of Mercury.
func MercuryIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(1, jd, n)
}
// MercuryBrightLimbPositionAngle 水星亮面中心位置角 / position angle of Mercury bright limb.
func MercuryBrightLimbPositionAngle(jd float64) float64 {
return MercuryBrightLimbPositionAngleN(jd, -1)
}
// MercuryBrightLimbPositionAngleN 水星亮面中心位置角(截断版) / truncated position angle of Mercury bright limb.
func MercuryBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, MercuryApparentRaDecN)
}
// VenusPhaseAngle 金星相位角 / phase angle of Venus.
func VenusPhaseAngle(jd float64) float64 {
return VenusPhaseAngleN(jd, -1)
}
// VenusPhaseAngleN 金星相位角(截断版) / truncated phase angle of Venus.
func VenusPhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(2, jd, n)
}
// VenusIlluminatedFraction 金星被照亮比例 / illuminated fraction of Venus.
func VenusIlluminatedFraction(jd float64) float64 {
return VenusIlluminatedFractionN(jd, -1)
}
// VenusIlluminatedFractionN 金星被照亮比例(截断版) / truncated illuminated fraction of Venus.
func VenusIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(2, jd, n)
}
// VenusBrightLimbPositionAngle 金星亮面中心位置角 / position angle of Venus bright limb.
func VenusBrightLimbPositionAngle(jd float64) float64 {
return VenusBrightLimbPositionAngleN(jd, -1)
}
// VenusBrightLimbPositionAngleN 金星亮面中心位置角(截断版) / truncated position angle of Venus bright limb.
func VenusBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, VenusApparentRaDecN)
}
// MarsPhaseAngle 火星相位角 / phase angle of Mars.
func MarsPhaseAngle(jd float64) float64 {
return MarsPhaseAngleN(jd, -1)
}
// MarsPhaseAngleN 火星相位角(截断版) / truncated phase angle of Mars.
func MarsPhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(3, jd, n)
}
// MarsIlluminatedFraction 火星被照亮比例 / illuminated fraction of Mars.
func MarsIlluminatedFraction(jd float64) float64 {
return MarsIlluminatedFractionN(jd, -1)
}
// MarsIlluminatedFractionN 火星被照亮比例(截断版) / truncated illuminated fraction of Mars.
func MarsIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(3, jd, n)
}
// MarsBrightLimbPositionAngle 火星亮面中心位置角 / position angle of Mars bright limb.
func MarsBrightLimbPositionAngle(jd float64) float64 {
return MarsBrightLimbPositionAngleN(jd, -1)
}
// MarsBrightLimbPositionAngleN 火星亮面中心位置角(截断版) / truncated position angle of Mars bright limb.
func MarsBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, MarsApparentRaDecN)
}
// JupiterPhaseAngle 木星相位角 / phase angle of Jupiter.
func JupiterPhaseAngle(jd float64) float64 {
return JupiterPhaseAngleN(jd, -1)
}
// JupiterPhaseAngleN 木星相位角(截断版) / truncated phase angle of Jupiter.
func JupiterPhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(4, jd, n)
}
// JupiterIlluminatedFraction 木星被照亮比例 / illuminated fraction of Jupiter.
func JupiterIlluminatedFraction(jd float64) float64 {
return JupiterIlluminatedFractionN(jd, -1)
}
// JupiterIlluminatedFractionN 木星被照亮比例(截断版) / truncated illuminated fraction of Jupiter.
func JupiterIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(4, jd, n)
}
// JupiterBrightLimbPositionAngle 木星亮面中心位置角 / position angle of Jupiter bright limb.
func JupiterBrightLimbPositionAngle(jd float64) float64 {
return JupiterBrightLimbPositionAngleN(jd, -1)
}
// JupiterBrightLimbPositionAngleN 木星亮面中心位置角(截断版) / truncated position angle of Jupiter bright limb.
func JupiterBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, JupiterApparentRaDecN)
}
// SaturnPhaseAngle 土星相位角 / phase angle of Saturn.
func SaturnPhaseAngle(jd float64) float64 {
return SaturnPhaseAngleN(jd, -1)
}
// SaturnPhaseAngleN 土星相位角(截断版) / truncated phase angle of Saturn.
func SaturnPhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(5, jd, n)
}
// SaturnIlluminatedFraction 土星被照亮比例 / illuminated fraction of Saturn.
func SaturnIlluminatedFraction(jd float64) float64 {
return SaturnIlluminatedFractionN(jd, -1)
}
// SaturnIlluminatedFractionN 土星被照亮比例(截断版) / truncated illuminated fraction of Saturn.
func SaturnIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(5, jd, n)
}
// SaturnBrightLimbPositionAngle 土星亮面中心位置角 / position angle of Saturn bright limb.
func SaturnBrightLimbPositionAngle(jd float64) float64 {
return SaturnBrightLimbPositionAngleN(jd, -1)
}
// SaturnBrightLimbPositionAngleN 土星亮面中心位置角(截断版) / truncated position angle of Saturn bright limb.
func SaturnBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, SaturnApparentRaDecN)
}
// UranusPhaseAngle 天王星相位角 / phase angle of Uranus.
func UranusPhaseAngle(jd float64) float64 {
return UranusPhaseAngleN(jd, -1)
}
// UranusPhaseAngleN 天王星相位角(截断版) / truncated phase angle of Uranus.
func UranusPhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(6, jd, n)
}
// UranusIlluminatedFraction 天王星被照亮比例 / illuminated fraction of Uranus.
func UranusIlluminatedFraction(jd float64) float64 {
return UranusIlluminatedFractionN(jd, -1)
}
// UranusIlluminatedFractionN 天王星被照亮比例(截断版) / truncated illuminated fraction of Uranus.
func UranusIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(6, jd, n)
}
// UranusBrightLimbPositionAngle 天王星亮面中心位置角 / position angle of Uranus bright limb.
func UranusBrightLimbPositionAngle(jd float64) float64 {
return UranusBrightLimbPositionAngleN(jd, -1)
}
// UranusBrightLimbPositionAngleN 天王星亮面中心位置角(截断版) / truncated position angle of Uranus bright limb.
func UranusBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, UranusApparentRaDecN)
}
// NeptunePhaseAngle 海王星相位角 / phase angle of Neptune.
func NeptunePhaseAngle(jd float64) float64 {
return NeptunePhaseAngleN(jd, -1)
}
// NeptunePhaseAngleN 海王星相位角(截断版) / truncated phase angle of Neptune.
func NeptunePhaseAngleN(jd float64, n int) float64 {
return planetPhaseAngleN(7, jd, n)
}
// NeptuneIlluminatedFraction 海王星被照亮比例 / illuminated fraction of Neptune.
func NeptuneIlluminatedFraction(jd float64) float64 {
return NeptuneIlluminatedFractionN(jd, -1)
}
// NeptuneIlluminatedFractionN 海王星被照亮比例(截断版) / truncated illuminated fraction of Neptune.
func NeptuneIlluminatedFractionN(jd float64, n int) float64 {
return planetIlluminatedFractionN(7, jd, n)
}
// NeptuneBrightLimbPositionAngle 海王星亮面中心位置角 / position angle of Neptune bright limb.
func NeptuneBrightLimbPositionAngle(jd float64) float64 {
return NeptuneBrightLimbPositionAngleN(jd, -1)
}
// NeptuneBrightLimbPositionAngleN 海王星亮面中心位置角(截断版) / truncated position angle of Neptune bright limb.
func NeptuneBrightLimbPositionAngleN(jd float64, n int) float64 {
return planetBrightLimbPositionAngleN(jd, n, NeptuneApparentRaDecN)
}
func planetPhaseAngleN(planetIndex int, jd float64, n int) float64 {
return ArcCos(planetPhaseCosineN(planetIndex, jd, n))
}
func planetIlluminatedFractionN(planetIndex int, jd float64, n int) float64 {
return (1 + planetPhaseCosineN(planetIndex, jd, n)) / 2
}
func planetPhaseCosineN(planetIndex int, jd float64, n int) float64 {
planetSunDistance := planet.WherePlanetN(planetIndex, 2, jd, n)
planetEarthDistance := planetEarthAwayN(planetIndex, jd, n)
earthSunDistance := EarthAwayN(jd, n)
cosine := (planetSunDistance*planetSunDistance + planetEarthDistance*planetEarthDistance - earthSunDistance*earthSunDistance) / (2 * planetSunDistance * planetEarthDistance)
return clampUnit(cosine)
}
func planetBrightLimbPositionAngleN(jd float64, n int, apparentRaDec planetRaDecNFunc) float64 {
sunRa, sunDec := HSunApparentRaDecN(jd, n)
planetRa, planetDec := apparentRaDec(jd, n)
y := Cos(sunDec) * Sin(sunRa-planetRa)
x := Sin(sunDec)*Cos(planetDec) - Cos(sunDec)*Sin(planetDec)*Cos(sunRa-planetRa)
return ArcTan2(y, x)
}
func clampUnit(value float64) float64 {
if value > 1 {
return 1
}
if value < -1 {
return -1
}
return value
}