astro/basic/moon_bright_limb.go

46 lines
2.3 KiB
Go
Raw Normal View History

package basic
import . "b612.me/astro/tools"
// MoonBrightLimbPositionAngle 月亮明亮边缘位置角 / position angle of the Moon's bright limb.
func MoonBrightLimbPositionAngle(jd float64) float64 {
return MoonBrightLimbPositionAngleN(jd, -1)
}
// MoonBrightLimbPositionAngleN 月亮明亮边缘位置角(截断版) / truncated position angle of the Moon's bright limb.
func MoonBrightLimbPositionAngleN(jd float64, n int) float64 {
sunRA, sunDec := HSunApparentRaDecN(jd, n)
moonRA, moonDec := HMoonTrueRaDecN(jd, n)
return brightLimbPositionAngleFromRaDec(sunRA, sunDec, moonRA, moonDec)
}
// MoonTopocentricBrightLimbPositionAngle 月亮站心明亮边缘位置角 / topocentric position angle of the Moon's bright limb.
func MoonTopocentricBrightLimbPositionAngle(jd, observerLon, observerLat, height float64) float64 {
return MoonTopocentricBrightLimbPositionAngleN(jd, observerLon, observerLat, height, -1)
}
// MoonTopocentricBrightLimbPositionAngleN 月亮站心明亮边缘位置角(截断版) / truncated topocentric position angle of the Moon's bright limb.
func MoonTopocentricBrightLimbPositionAngleN(jd, observerLon, observerLat, height float64, n int) float64 {
sunRA, sunDec := sunTopocentricApparentRaDecN(jd, observerLon, observerLat, height, n)
moonRA, moonDec := moonTopocentricApparentRaDecN(jd, observerLon, observerLat, height, n)
return brightLimbPositionAngleFromRaDec(sunRA, sunDec, moonRA, moonDec)
}
func moonTopocentricApparentRaDecN(jd, observerLon, observerLat, height float64, n int) (float64, float64) {
geocentricRA := HMoonTrueRaN(jd, n)
geocentricDec := HMoonTrueDecN(jd, n)
distanceAU := HMoonAwayN(jd, n) / moonPhysicalAstronomicalUnitKM
return TopocentricRaDec(geocentricRA, geocentricDec, observerLat, observerLon, TD2UT(jd, false), distanceAU, height)
}
func sunTopocentricApparentRaDecN(jd, observerLon, observerLat, height float64, n int) (float64, float64) {
geocentricRA, geocentricDec := HSunApparentRaDecN(jd, n)
return TopocentricRaDec(geocentricRA, geocentricDec, observerLat, observerLon, TD2UT(jd, false), EarthAwayN(jd, n), height)
}
func brightLimbPositionAngleFromRaDec(sunRA, sunDec, bodyRA, bodyDec float64) float64 {
y := Cos(sunDec) * Sin(sunRA-bodyRA)
x := Sin(sunDec)*Cos(bodyDec) - Cos(sunDec)*Sin(bodyDec)*Cos(sunRA-bodyRA)
return ArcTan2(y, x)
}