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astro/basic/neptune.go

438 lines
11 KiB
Go

5 years ago
package basic
import (
"math"
"b612.me/astro/planet"
. "b612.me/astro/tools"
)
func NeptuneL(JD float64) float64 {
return planet.WherePlanet(7, 0, JD)
}
func NeptuneB(JD float64) float64 {
return planet.WherePlanet(7, 1, JD)
}
func NeptuneR(JD float64) float64 {
return planet.WherePlanet(7, 2, JD)
}
func ANeptuneX(JD float64) float64 {
l := NeptuneL(JD)
b := NeptuneB(JD)
r := NeptuneR(JD)
el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
x := r*Cos(b)*Cos(l) - er*Cos(eb)*Cos(el)
return x
}
func ANeptuneY(JD float64) float64 {
l := NeptuneL(JD)
b := NeptuneB(JD)
r := NeptuneR(JD)
el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
y := r*Cos(b)*Sin(l) - er*Cos(eb)*Sin(el)
return y
}
func ANeptuneZ(JD float64) float64 {
//l := NeptuneL(JD)
b := NeptuneB(JD)
r := NeptuneR(JD)
// el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
z := r*Sin(b) - er*Sin(eb)
return z
}
func ANeptuneXYZ(JD float64) (float64, float64, float64) {
l := NeptuneL(JD)
b := NeptuneB(JD)
r := NeptuneR(JD)
el := planet.WherePlanet(-1, 0, JD)
eb := planet.WherePlanet(-1, 1, JD)
er := planet.WherePlanet(-1, 2, JD)
x := r*Cos(b)*Cos(l) - er*Cos(eb)*Cos(el)
y := r*Cos(b)*Sin(l) - er*Cos(eb)*Sin(el)
z := r*Sin(b) - er*Sin(eb)
return x, y, z
}
func NeptuneApparentRa(JD float64) float64 {
lo, bo := NeptuneApparentLoBo(JD)
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sita := Sita(JD)
ra := math.Atan2((Sin(lo)*Cos(sita) - Tan(bo)*Sin(sita)), Cos(lo))
ra = ra * 180 / math.Pi
return Limit360(ra)
}
func NeptuneApparentDec(JD float64) float64 {
lo, bo := NeptuneApparentLoBo(JD)
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sita := Sita(JD)
dec := ArcSin(Sin(bo)*Cos(sita) + Cos(bo)*Sin(sita)*Sin(lo))
return dec
}
func NeptuneApparentRaDec(JD float64) (float64, float64) {
lo, bo := NeptuneApparentLoBo(JD)
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sita := Sita(JD)
ra := math.Atan2((Sin(lo)*Cos(sita) - Tan(bo)*Sin(sita)), Cos(lo))
ra = ra * 180 / math.Pi
dec := ArcSin(Sin(bo)*Cos(sita) + Cos(bo)*Sin(sita)*Sin(lo))
return Limit360(ra), dec
}
func EarthNeptuneAway(JD float64) float64 {
x, y, z := ANeptuneXYZ(JD)
to := math.Sqrt(x*x + y*y + z*z)
return to
}
func NeptuneApparentLo(JD float64) float64 {
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x, y, z := ANeptuneXYZ(JD)
to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z)
x, y, z = ANeptuneXYZ(JD - to)
lo := math.Atan2(y, x)
bo := math.Atan2(z, math.Sqrt(x*x+y*y))
lo = lo * 180 / math.Pi
bo = bo * 180 / math.Pi
lo = Limit360(lo)
//lo-=GXCLo(lo,bo,JD)/3600;
//bo+=GXCBo(lo,bo,JD);
lo += HJZD(JD)
return lo
}
func NeptuneApparentBo(JD float64) float64 {
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x, y, z := ANeptuneXYZ(JD)
to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z)
x, y, z = ANeptuneXYZ(JD - to)
//lo := math.Atan2(y, x)
bo := math.Atan2(z, math.Sqrt(x*x+y*y))
//lo = lo * 180 / math.Pi
bo = bo * 180 / math.Pi
//lo+=GXCLo(lo,bo,JD);
//bo+=GXCBo(lo,bo,JD)/3600;
//lo+=HJZD(JD);
return bo
}
func NeptuneApparentLoBo(JD float64) (float64, float64) {
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x, y, z := ANeptuneXYZ(JD)
to := 0.0057755183 * math.Sqrt(x*x+y*y+z*z)
x, y, z = ANeptuneXYZ(JD - to)
lo := math.Atan2(y, x)
bo := math.Atan2(z, math.Sqrt(x*x+y*y))
lo = lo * 180 / math.Pi
bo = bo * 180 / math.Pi
lo = Limit360(lo)
//lo-=GXCLo(lo,bo,JD)/3600;
//bo+=GXCBo(lo,bo,JD);
lo += HJZD(JD)
return lo, bo
}
func NeptuneMag(JD float64) float64 {
AwaySun := NeptuneR(JD)
AwayEarth := EarthNeptuneAway(JD)
Away := planet.WherePlanet(-1, 2, JD)
i := (AwaySun*AwaySun + AwayEarth*AwayEarth - Away*Away) / (2 * AwaySun * AwayEarth)
i = ArcCos(i)
Mag := -6.87 + 5*math.Log10(AwaySun*AwayEarth)
return FloatRound(Mag, 2)
}
func NeptuneHeight(jde, lon, lat, timezone float64) float64 {
// 转换为世界时
utcJde := jde - timezone/24.0
// 计算视恒星时
ra, dec := NeptuneApparentRaDec(TD2UT(utcJde, true))
st := Limit360(ApparentSiderealTime(utcJde)*15 + lon)
// 计算时角
H := Limit360(st - ra)
// 高度角、时角与天球座标三角转换公式
// sin(h)=sin(lat)*sin(dec)+cos(dec)*cos(lat)*cos(H)
sinHeight := Sin(lat)*Sin(dec) + Cos(dec)*Cos(lat)*Cos(H)
return ArcSin(sinHeight)
}
func NeptuneAzimuth(jde, lon, lat, timezone float64) float64 {
// 转换为世界时
utcJde := jde - timezone/24.0
// 计算视恒星时
ra, dec := NeptuneApparentRaDec(TD2UT(utcJde, true))
st := Limit360(ApparentSiderealTime(utcJde)*15 + lon)
// 计算时角
H := Limit360(st - ra)
// 三角转换公式
tanAzimuth := Sin(H) / (Cos(H)*Sin(lat) - Tan(dec)*Cos(lat))
Azimuth := ArcTan(tanAzimuth)
if Azimuth < 0 {
if H/15 < 12 {
return Azimuth + 360
}
return Azimuth + 180
}
if H/15 < 12 {
return Azimuth + 180
}
return Azimuth
}
func NeptuneHourAngle(JD, Lon, TZ float64) float64 {
startime := Limit360(ApparentSiderealTime(JD-TZ/24)*15 + Lon)
timeangle := startime - NeptuneApparentRa(TD2UT(JD-TZ/24.0, true))
if timeangle < 0 {
timeangle += 360
}
return timeangle
}
func NeptuneCulminationTime(jde, lon, timezone float64) float64 {
//jde 世界时,非力学时,当地时区 0时无需转换力学时
//ra,dec 瞬时天球座标非J2000等时间天球坐标
jde = math.Floor(jde) + 0.5
JD1 := jde + Limit360(360-NeptuneHourAngle(jde, lon, timezone))/15.0/24.0*0.99726851851851851851
limitHA := func(jde, lon, timezone float64) float64 {
ha := NeptuneHourAngle(jde, lon, timezone)
if ha < 180 {
ha += 360
}
return ha
}
for {
JD0 := JD1
stDegree := limitHA(JD0, lon, timezone) - 360
stDegreep := (limitHA(JD0+0.000005, lon, timezone) - limitHA(JD0-0.000005, lon, timezone)) / 0.00001
JD1 = JD0 - stDegree/stDegreep
if math.Abs(JD1-JD0) <= 0.00001 {
break
}
}
return JD1
}
func NeptuneRiseTime(JD, Lon, Lat, TZ, ZS, HEI float64) float64 {
return neptuneRiseDown(JD, Lon, Lat, TZ, ZS, HEI, true)
}
func NeptuneDownTime(JD, Lon, Lat, TZ, ZS, HEI float64) float64 {
return neptuneRiseDown(JD, Lon, Lat, TZ, ZS, HEI, false)
}
func neptuneRiseDown(JD, Lon, Lat, TZ, ZS, HEI float64, isRise bool) float64 {
var An float64
JD = math.Floor(JD) + 0.5
ntz := math.Round(Lon / 15)
if ZS != 0 {
An = -0.8333
}
An = An - HeightDegreeByLat(HEI, Lat)
tztime := NeptuneCulminationTime(JD, Lon, ntz)
if NeptuneHeight(tztime, Lon, Lat, ntz) < An {
return -2 //极夜
}
if NeptuneHeight(tztime-0.5, Lon, Lat, ntz) > An {
return -1 //极昼
}
dec := HSunApparentDec(TD2UT(tztime-ntz/24, true))
//(sin(ho)-sin(φ)*sin(δ2))/(cos(φ)*cos(δ2))
tmp := (Sin(An) - Sin(dec)*Sin(Lat)) / (Cos(dec) * Cos(Lat))
var rise float64
if math.Abs(tmp) <= 1 {
rzsc := ArcCos(tmp) / 15
if isRise {
rise = tztime - rzsc/24 - 25.0/24.0/60.0
} else {
rise = tztime + rzsc/24 - 25.0/24.0/60.0
}
} else {
rise = tztime
i := 0
//TODO:使用二分法计算
for NeptuneHeight(rise, Lon, Lat, ntz) > An {
i++
if isRise {
rise -= 15.0 / 60.0 / 24.0
} else {
rise += 15.0 / 60.0 / 24.0
}
if i > 48 {
break
}
}
}
JD1 := rise
for {
JD0 := JD1
stDegree := NeptuneHeight(JD0, Lon, Lat, ntz) - An
stDegreep := (NeptuneHeight(JD0+0.000005, Lon, Lat, ntz) - NeptuneHeight(JD0-0.000005, Lon, Lat, ntz)) / 0.00001
JD1 = JD0 - stDegree/stDegreep
if math.Abs(JD1-JD0) <= 0.00001 {
break
}
}
return JD1 - ntz/24 + TZ/24
}
// Pos
const NEPTUNE_S_PERIOD = 1 / ((1 / 365.256363004) - (1 / 4332.59))
func neptuneConjunction(jde, degree float64, next uint8) float64 {
//0=last 1=next
decSub := func(jde float64, degree float64, filter bool) float64 {
sub := Limit360(Limit360(NeptuneApparentLo(jde)-HSunApparentLo(jde)) - degree)
if filter {
if sub > 180 {
sub -= 360
}
if sub < -180 {
sub += 360
}
}
return sub
}
dayCost := NEPTUNE_S_PERIOD / 360
nowSub := decSub(jde, degree, false)
if next == 0 {
jde -= (360 - nowSub) * dayCost
} else {
jde += dayCost * nowSub
}
JD1 := jde
for {
JD0 := JD1
stDegree := decSub(JD0, degree, true)
stDegreep := (decSub(JD0+0.000005, degree, true) - decSub(JD0-0.000005, degree, true)) / 0.00001
JD1 = JD0 - stDegree/stDegreep
if math.Abs(JD1-JD0) <= 0.00001 {
break
}
}
return TD2UT(JD1, false)
}
func LastNeptuneConjunction(jde float64) float64 {
return neptuneConjunction(jde, 0, 0)
}
func NextNeptuneConjunction(jde float64) float64 {
return neptuneConjunction(jde, 0, 1)
}
func LastNeptuneOpposition(jde float64) float64 {
return neptuneConjunction(jde, 180, 0)
}
func NextNeptuneOpposition(jde float64) float64 {
return neptuneConjunction(jde, 180, 1)
}
func NextNeptuneEasternQuadrature(jde float64) float64 {
return neptuneConjunction(jde, 90, 1)
}
func LastNeptuneEasternQuadrature(jde float64) float64 {
return neptuneConjunction(jde, 90, 0)
}
func NextNeptuneWesternQuadrature(jde float64) float64 {
return neptuneConjunction(jde, 270, 1)
}
func LastNeptuneWesternQuadrature(jde float64) float64 {
return neptuneConjunction(jde, 270, 0)
}
func neptuneRetrograde(jde float64, isLeft bool) float64 {
//0=last 1=next
decSub := func(jde float64, val float64) float64 {
sub := NeptuneApparentRa(jde+val) - NeptuneApparentRa(jde-val)
if sub > 180 {
sub -= 360
}
if sub < -180 {
sub += 360
}
return sub / (2 * val)
}
jde = NextNeptuneOpposition(jde)
if isLeft {
jde -= 60
} else {
jde += 60
}
for {
nowSub := decSub(jde, 1.0/86400.0)
if math.Abs(nowSub) > 0.55 {
jde += 2
continue
}
break
}
JD1 := jde
for {
JD0 := JD1
stDegree := decSub(JD0, 2.0/86400.0)
stDegreep := (decSub(JD0+15.0/86400.0, 2.0/86400.0) - decSub(JD0-15.0/86400.0, 2.0/86400.0)) / (30.0 / 86400.0)
JD1 = JD0 - stDegree/stDegreep
if math.Abs(JD1-JD0) <= 30.0/86400.0 {
break
}
}
JD1 = JD1 - 15.0/86400.0
min := JD1
minRa := 100.0
for i := 0.0; i < 60.0; i++ {
tmp := decSub(JD1+i*0.5/86400.0, 0.5/86400.0)
if math.Abs(tmp) < math.Abs(minRa) {
minRa = tmp
min = JD1 + i*0.5/86400.0
}
}
return TD2UT(min, false)
}
func NextNeptuneRetrogradeToPrograde(jde float64) float64 {
date := neptuneRetrograde(jde, false)
if date < jde {
op := NextNeptuneOpposition(jde)
return neptuneRetrograde(op+10, false)
}
return date
}
func LastNeptuneRetrogradeToPrograde(jde float64) float64 {
jde = LastNeptuneOpposition(jde) - 10
date := neptuneRetrograde(jde, false)
if date > jde {
op := LastNeptuneOpposition(jde)
return neptuneRetrograde(op-10, false)
}
return date
}
func NextNeptuneProgradeToRetrograde(jde float64) float64 {
date := neptuneRetrograde(jde, true)
if date < jde {
op := NextNeptuneOpposition(jde)
return neptuneRetrograde(op+10, true)
}
return date
}
func LastNeptuneProgradeToRetrograde(jde float64) float64 {
jde = LastNeptuneOpposition(jde) - 10
date := neptuneRetrograde(jde, true)
if date > jde {
op := LastNeptuneOpposition(jde)
return neptuneRetrograde(op-10, true)
}
return date
}