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astro/lite/internal/refraction.go
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package internal
import "math"
const (
refractionStandardPressureHPa = 1010.0
refractionStandardTemperatureK = 283.15
refractionAbsoluteZeroC = -273.15
refractionLowerLimitAltitude = -5.0
refractionUpperLimitAltitude = 90.0
)
// RefractionFromTrueAltitude 真高度到视高度的折射修正 / true-to-apparent altitude refraction.
func RefractionFromTrueAltitude(trueAltitude, pressureHPa, temperatureC float64) float64 {
if !validRefractionInputs(trueAltitude, pressureHPa, temperatureC) || trueAltitude <= refractionLowerLimitAltitude || trueAltitude >= refractionUpperLimitAltitude {
return 0
}
angle := (trueAltitude + 10.3/(trueAltitude+5.11)) * math.Pi / 180
scale := pressureHPa / refractionStandardPressureHPa * refractionStandardTemperatureK / (temperatureC - refractionAbsoluteZeroC)
return scale * (1.02 / math.Tan(angle)) / 60
}
func validRefractionInputs(altitude, pressureHPa, temperatureC float64) bool {
return !(math.IsNaN(altitude) || math.IsInf(altitude, 0) || math.IsNaN(pressureHPa) || math.IsInf(pressureHPa, 0) || pressureHPa <= 0 || math.IsNaN(temperatureC) || math.IsInf(temperatureC, 0) || temperatureC <= refractionAbsoluteZeroC)
}