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#include "ui/mainwindow.h"
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#include <QApplication>
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#include <QSettings>
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#include <QTranslator>
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#include <QMessageBox>
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#include <QTextCodec>
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#include <QDir>
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int main(int argc, char *argv[])
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{
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// A trick to handle non-ascii path
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// The application cannot find the plugins when the path contains non ascii characters.
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// However, the plugins will be load after creating MainWindow(or QApplication?).
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// QDir will handle the path correctly.
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QDir* pluginDir = new QDir;
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if(pluginDir->cd("plugins")) // has plugins folder
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{
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qputenv("QT_PLUGIN_PATH", pluginDir->absolutePath().toLocal8Bit());
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}
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delete pluginDir;
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QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF-8"));
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QDir *langPath = new QDir();
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QApplication a(argc, argv);
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MainWindow w;
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QSettings* settings = new QSettings("GUIsettings.ini", QSettings::IniFormat);
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settings->setIniCodec("UTF-8");
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settings->beginGroup("lang");
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QString currLang = settings->value("language", "").toString();
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settings->endGroup();
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if(currLang == "")
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{
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if(Util::chooseLanguage(settings, &w))
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{
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settings->beginGroup("lang");
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currLang = settings->value("language", "").toString();
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settings->endGroup();
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}
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else
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currLang = "en_US";
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}
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currLang += ".qm";
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langPath->cd("lang");
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QTranslator* translator = new QTranslator(&w);
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if(translator->load(currLang, langPath->absolutePath()))
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{
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a.installTranslator(translator);
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}
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else
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{
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QMessageBox::information(&w, "Error", "Can't load " + currLang + " as translation file.");
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}
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delete settings;
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delete langPath;
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w.initUI();
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w.show();
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return a.exec();
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}
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